D&D 5E The Official 5E Version Of Doctor Who Is Coming In Just 2 Weeks!

In two weeks (or back in 2022 depending where in space and time you are right now) Cubicle 7 will be launching DOCTORS & DALEKS, the 5E version of its popular Doctor Who: Adventures in Time & Space tabletop RPG which has been in production for over a decade.

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The game launches on Tuesday, July 19th with the Doctors and Daleks Player’s Guide.

Cubicle 7 has been producing the official Doctor Who RPG since 2009, with over 20 books. A second edition launched last year. This new edition is the D&D 5E edition, and was first announced back in February.



Doctors and Daleks​

A New Way to Adventure through all of Space and Time

Doctors and Daleks brings the epic adventures of the Universe’s most famous Time Lord to the world’s most popular roleplaying game. Running parallel to the award winning Doctor Who: The Roleplaying Game, Doctors and Daleks is a new line of products that brings Doctor Whoadventures to your table using 5th Edition rules.

The first book, the Doctors and Daleks Players Guide, brings you everything you need to get started with your adventures in Space and Time!

  • Streamlined character creation rules to quickly bring to life a new time travelling adventurer. Create a new Companion for the Doctor, or build your own Time Lord! Do you want to do a bit of time tourism as part of Team TARDIS, or will you create a group of Time Agents to fight back against pesky paradoxes?
  • Rules for playing fast paced, combat light sci-fi adventures using the world’s most popular roleplaying game system. Fight like the Doctor with non-lethal weapons, manoeuvres, gadgets, and the power of emotional and logical arguments — or just run away really fast!
  • A time traveller’s treasure trove of technological marvels, including sonic screwdrivers, psychic paper, a water gun, and time machines.
  • Rules for using and customising the TARDIS, as well as creating and piloting any other kind of time travel device you can think of from the dawn of history to the very ends of the universe.
  • Advice on making every Doctors and Daleks adventure feel like you’re living in an episode of the legendary Doctor Who TV Series.
  • An expansive look at the history of the Doctor’s Universe, detailing some of the aliens and creatures the Doctor has encountered across space and time, including profiles for Daleks, Cybermen, and Weeping Angels, ready to be played!
The Doctors and Daleks Player’s Guide will be followed by the Alien Archive, a dedicated catalogue of some of the Doctor’s most notorious foes, presenting dozens of recognisable aliens from the series for the players to add to their games.

Alongside these, The Keys of Scaravore is an epic adventure for levels 1-5, that leads the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.


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Weiley31

Legend
If you're playing as Daleks, there's nothing wrong with swapping Plot Points with Hit Points for anything that isn't a Dalek or opposing Daleks. If you're playing as the Doctor/Time Lord with Companions, you can stick with Plot Points with everything else.
 

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overgeeked

B/X Known World
Thanks for the handy list. I've bolded the others in there that definitely wouldn't have any problem with resorting to violence, there are others who'd be questionable. So basically, definitely not never.
Cool. So that brings it up to 12 of 59. Now here's a fun one. Go back and watch the interactions between those companions and the Doctor. You'll notice a trend, the Doctor almost always admonishes them for using violence. The exception almost exclusively being K-9.
 


Cool. So that brings it up to 12 of 59. Now here's a fun one. Go back and watch the interactions between those companions and the Doctor. You'll notice a trend, the Doctor almost always admonishes them for using violence. The exception almost exclusively being K-9.
Yet he still drags murderous psychopaths around time and space with him.

You might almost think he uses them as his tools, so he doesn't get his hands dirty...
 


Emmetation

Explorer
For anyone wondering, the "Playing the Game" chapter in the Player's Guide is 26 pages. The Conflict section of that is 9 pages, and of THAT, 7 pages are about the new initiative system, chases and retreating, and avoiding combat.

So, y'know, not hundreds of pages on combat 😉
 


Weiley31

Legend
Yet he still drags murderous psychopaths around time and space with him.

You might almost think he uses them as his tools, so he doesn't get his hands dirty...
I would also say it depends on the "Doctor" as well. The 9th Doctor, Christopher Ecceleston's Doctor, was straight up willing to blow away a Dalek, with a BFG might I add, and seemed more combat focused.
 

Weiley31

Legend
For anyone wondering, the "Playing the Game" chapter in the Player's Guide is 26 pages. The Conflict section of that is 9 pages, and of THAT, 7 pages are about the new initiative system, chases and retreating, and avoiding combat.

So, y'know, not hundreds of pages on combat 😉
Goodness, I can't wait to see what I can cherry pick from that section for regular 5E. Adventures in Middle-Earth 5E spoiled me greatly in that regard.
 


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