The only thing that would come even close to filling this bill would be Krelont Keep, which sits on the Promontory, an enormous basalt rock in the middle of the city. The Keep houses the royal court of Sterich. None of the buildings of the Keep is significantly higher than the others, although the Tower of the Marquis can be seen from the town. An example of a similarly placed castle is the Festung Hohensalzburg, in Austria.Hypersmurf said:Are there any obvious vantage points that would allow someone to be 'always watching' without resorting to magic? A particularly high tower that overlooks the entire city with ominous black windows, that sort of thing?
There actually seem to be less guards on the street than you remember seeing in the past, but only Mavic and Latalya notice and made a high enough Knowledge (local) check to be aware of this. They wear the normal uniform of the town guard.HYPERSMURF said:Is there an unusually strong guard presence on the streets, or any unfamiliar uniforms about?
No, although while looking at buildings you notice that a lot fewer of the private homes have their doors open. Even at this early hour, most people should be up and about. They're either keeping the doors closed on purpose, or are not at home.HYPERSMURF said:Any holy symbols in particular evidence on people or buildings?
No, but then you haven't walked all around the town yet.HYPERSMURF said:And new temples or shrines we don't recall from last time we were in town?
Yes, and any your companions with at least one rank of Knowledge (local) could tell you that (i.e. Anastasia, Latalya, Mavic, George, and Morley). It's called "The Fiddling Viceroy" and it is located just inside the Trade Gate (which is Isitivin's eastern gate,) and across the street from the West Citadel (barracks and stables for the Sterich Cavalry).HYPERSMURF said:Lastly - is there an inn, tavern, or guild-hall that used to have a reputation for being a favourite haunt of adventurers?