So when 4.0 was starting to come out I remember reading cleric and healing word and saying holy bahamut they fixed healing! This (and other stuff) really picked my curiosity in dnd, a system I had abandonned in 2.5 more then 15 years ago).
I like a few things by default in NEXT and in the previous packet cleric felt not that bad. They had channel divinity, a daily version of healing word. The war cleric could attack the same turn he used channel divinity. Bad overall vs 4.0 system, but could be worse.
So now it's back to worse in the new packet, where once again, a design from the 80s (70s?) where heals are from the same pool of spells as every other spell is back there. I had hope for the at-will healing but then I read it.
But it's better you say because now heals all have the word of power keyword! Actually, this make it even worse. You see, heals are already powerfull and usefull enough so that you probably don't want to 'waste' one of your precious daily spell slot on something like shield of faith when Bobby the Dwarf is asking you to put his gut back in over there. I remember when I was a kid it was funny because the party had to have a cleric but he was pretty much forbidden to cast any spell other then something that would heal someone. Now it's not funny, it's bad design. Anyway so heals are already powerfull enough but now they are even more powerfull since you can also do a melee attack in the same round.
Why can't they make healing spells on a separate spell spool? What is so hard about it? At least it will be worth it to actually read the spells instead of just skimming to where the heals are.
4.0 had it right, please, bring it back. Make it daily I don't care, but it has to be from another spell pool and basically clerics have to be forbidden by the rules to take their normal spell slots for crap like cure light wounds. 1 pool for heals, 1 pool for the rest, balance it until it work.
I like a few things by default in NEXT and in the previous packet cleric felt not that bad. They had channel divinity, a daily version of healing word. The war cleric could attack the same turn he used channel divinity. Bad overall vs 4.0 system, but could be worse.
So now it's back to worse in the new packet, where once again, a design from the 80s (70s?) where heals are from the same pool of spells as every other spell is back there. I had hope for the at-will healing but then I read it.
But it's better you say because now heals all have the word of power keyword! Actually, this make it even worse. You see, heals are already powerfull and usefull enough so that you probably don't want to 'waste' one of your precious daily spell slot on something like shield of faith when Bobby the Dwarf is asking you to put his gut back in over there. I remember when I was a kid it was funny because the party had to have a cleric but he was pretty much forbidden to cast any spell other then something that would heal someone. Now it's not funny, it's bad design. Anyway so heals are already powerfull enough but now they are even more powerfull since you can also do a melee attack in the same round.
Why can't they make healing spells on a separate spell spool? What is so hard about it? At least it will be worth it to actually read the spells instead of just skimming to where the heals are.
4.0 had it right, please, bring it back. Make it daily I don't care, but it has to be from another spell pool and basically clerics have to be forbidden by the rules to take their normal spell slots for crap like cure light wounds. 1 pool for heals, 1 pool for the rest, balance it until it work.