The Sunken Temple

Entrance

Kanli and brenic have no problem to descent down the hole. Down there, they find a moldy path, broad and high enough to move next to each other. Not far away, they see a pale light coming from around the corner. Sneaking to catch a glimpse around it, they see two creatures:
They are small, humanoid, and amphibian, with fishlike scaled skin and a rod and lure like a frogfish. In their claw-like hands, the carry spears.
Kanlis foot hits a loose pebble and the creatures look in your direction, they shout in rage and the 'bulb' flares with red light.


Round 1



[sblock=ooc]

Kanli's stealth check (1d20+2=4)
Amphibian perception (1d20=10, 1d20=8)
Initiative (Amphibian 1 & 2, Brenic, Kanli) (1d20-1=6, 1d20+3=9, 1d20+2=17)

The other heroes are still in shouting distance. They could reach you in the third round.


[sblock=Initiative]
Heroes
Monsters

[/sblock]

[sblock=HP and Conditions]

Chaucer 7/7
Kanli 11/11
Brenic 10/10
Elros 12/12
Arada 12/12
Kilkin 7/7

Amphibian 1:
Amphibian 2:

[/sblock][/sblock]

Heroes are up.
 

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OOC: I do not understand if I need to roll inish so I will add it anyway just in case lol


A big smile appears on Brenic's face when he sees the two creatures. He looks at his partner and nods before he runs to meet the closest monster(#2). "Finally some glorious battle!" Brenic yells loud enough for the others to hear as he turns the corner and makes the distance between him in his foe in seconds. Brenic throws a punch aiming for the creature's ribs.
 
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Kilkin yells "Are you okay down there?"

If they shout for help, he will cast dancing lights and join the fight. If they keep quiet, Kilkin will assume the fight goes smoothly and let them have their fun.
 

A big smile appears on Brenic's face when he sees the two creatures. He looks at his partner and nods before he runs to meet the closest monster(#2). "Finally some glorious battle!" Brenic yells loud enough for the others to hear as he turns the corner and makes the distance between him in his foe in seconds. Brenic throws a punch aiming for the creature's ribs.
Upon hearing Brenic's call, Aradra starts heading down the rope as quickly as possible, sliding down instead of climbing down.

[sblock=Actions]Taking a -5 penalty on climb checks to move double my 1/2 speed instead of 1/4 speed. Climb becomes a d20 + 0[/sblock]
 
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As Chaucer watches the two half-orcs slide down the rope into the darkness, his mind begins to drift back to the bank of a river. At the sound of Brenic's shout, he snaps back to reality, looks at the faces at the top of the hole, and follows Aradra down the rope, albeit a bit slower and with a bit more caution. As he goes down, he says to his companions, No use waiting for glory to come to me, I must go and meet it where it slumbers!

[sblock=ooc]How will low light vision function in this situation? In terms of darkness that is, does Elven low-light act any different than human normal vision?[/sblock]
 

[sblock=OOC] If a human can see anything, you can see twice as far. If it's too dark for a human to see anything, you can't see anything either.[/sblock]
 

OOC: I allow both climb checks for 1/2 movement, as taking 10 would have been enough. There is no light down here, but from above. You can barely discern a corner...

Waiting for Kanli to complete the round.
 

"Haha, they are more frogs! My specialty!"

Kanli weaves eldritch energies before him, draws his axe, and steps forward.

[sblock=ooc]
Cast Shield, Draw Greataxe, 5' step NW.

Note: I'll be away for the next week. Feel free to NPC me.
[/sblock]
 

Entrance

Round 1

A big smile appears on Brenic's face when he sees the two creatures. He looks at his partner and nods before he runs to meet the closest monster. "Finally some glorious battle!" Brenic yells loud enough for the others to hear as he turns the corner and makes the distance between him in his foe in seconds. Brenic throws a punch aiming for the creature's ribs. The creature falls dow and lies still.
Alarmed by the yell, the heroes still above hasten to reach them.
"Haha, they are more frogs! My specialty!"
Kanli weaves eldritch energies before him, draws his axe, and steps forward.
The remaining amphibian charges the half-orc monk, but it's blow is nothing against his training.


[sblock=ooc]

The other heroes are still in shouting distance. They could reach you in the second round (forgot the fast climbing rule).

Spear charge (1d20+7=8, 1d6+4=5)

[sblock=Initiative]
Heroes
Monsters

[/sblock]

[sblock=HP and Conditions]

Chaucer 7/7
Kanli 11/11
Brenic 10/10
Elros 12/12
Arada 12/12
Kilkin 7/7

Amphibian 1:
Amphibian 2: -6, down

[/sblock][/sblock]

Heroes are up for round 2.
 

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