What a cool concept, Cosmic class levels. I like this. I'd have to see it in action to gauge its powers but it "seems" awesome. Are you going to make more of these?Cosmic Healer (PC)originally from this post: A Tournament of Cosmic Propotions! (Immortal's Handbook Rules) I reworked the class
There are some unique individuals in the Cosmos that know firmly and exactly where they stand on almost every side of the opposition of cosmic forces. There are those that will almost always choose Virtue over Sin, Light over Darkness, Charity over Wealth, Community over Travel, Forgiveness over Revenge, Peace over War, Good over Evil and would choose to nurture and enhance the Cosmos as best they can. Regardless of which of the Seven Virtues (Seraphim) a Cosmic Healer may embody the most, they always have faith in their path, and faith in themselves and those around them. Though they come from many walks of life, from the magical, to the sublime, to the mundane, and even rarely the psionic adventurers of life have chosen to over-come the odds and become Cosmic Healers, though their case is often the rarest.
This is the way of the Cosmic Healer, and though they emerge only every few millennia, their presence is felt for ages to come. They have faith that their path is the truest and ultimately leads to a state of being one with the Supreme Being, as best they understand him. Cosmic Healers themselves, whatever form they may take, almost always refer to this pursiut of "Enlightenment" or "Unity with The Supreme Being" as Ascension, and all Cosmic Healers believe the path of Ascension is the true path, that all things follow this path to the best of their ability, whether they realize it on a conscious level or not. Most Immortal scholars who have actually Met a Cosmic Healer or knows anything about them would agree that their faith is well-placed. They often rise to great levels of immortality and influence in a half a centrury or less, but almost always have a tragic and climactic ending to their grand tale of Ascension. Immortal Historians sometimes perceive them as Visionaries, Prophets and Honorable Leaders of ages past.
Of the walks of life most common to this class, most Cosmic Healers come from the ranks of Clerics, Paladins, Druids, and other divine spellcasters. More rarely, they can come from more mundane surroundings like a fighter who fights for peace or some other virtuous cause, but over all causes more Good to come into the World, rather than Evil.
BECOMING A COSMIC HEALER
Hit Die: d20
To qualify to become a Cosmic Healer, a character must fulfill all the following criteria.
Adventure: Must undergo an appropriate level adventure equivalent to a portfolio trial of at least two of the following portfolios: Love, Charity, Community, Healing, or Peace.
Alignment: Any Good.
Character Level: 60th.
Divine Rank/Perfection Bonus/Equivalent: At least 8.
Feat: Epic Skill Focus (Heal).
Divine Ability: Divine Skill Focus (Heal).
Portfolio: Double Good.
Special (One of the Following):
–Lay on Hands class feature.
–Ability to spontaneously cast cure spells class feature.
–Channel Positive Energy class feature.
The Cosmic Healer’s class skills (and the key ability modifier for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifier.
Level Base Attack
Fort Save Ref Save Will Save Special Spells per Day 1st +0 +1 +0 +1 Cosmic Healing, Heart of Gold +1 level of existing class 2nd +1 +1 +1 +1 Savior +1 level of existing class 3rd +2 +2 +1 +2 One With Nature +1 level of existing class 4th +3 +2 +1 +2 Cosmic Intervention +1 level of existing class 5th +3 +3 +2 +3 Glittering Radiance +1 level of existing class 6th +4 +3 +2 +3 One With Divinity +1 level of existing class 7th +5 +4 +2 +4 One With Virtue +1 level of existing class 8th +6 +4 +3 +4 Summon Choir +1 level of existing class 9th +6 +5 +3 +5 Mercy of God +1 level of existing class 10th +7 +5 +3 +5 Cosmic Ascension +1 level of existing class
All of the following are class features of the Cosmic Healer.
Weapons and Armor Proficiencies
Cosmic Healers do not gain proficiency with any additional weapons or armor.
At the indicated levels, a Cosmic Healer gains new spells per day as if she had also gained a level in a spellcasting class to which she belonged before taking the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If the character had more than one spellcasting class before becoming a Cosmic Healer, she must decide to which class she adds the new level for the purposes of determining spells per day.
Cosmic Healing (Su)
At 1st level, the Cosmic Healer gains the Lay on Hands ability as a Paladin of ½ her character level. If she already has the Lay on Hands ability, the paladin level used for calculating its power become equal to her character level. Furthermore, a Cosmic Healer, when cure a creature with Lay on Hands, may renounce "hit points" from this cure to cure or remove other statuses or elements.
2 hp - Blinded, Dazed, Dazzled, Deafened, Fatigued, Shaken, Sickened.
3 hp - 1 point of Ability Damage, Confused, Exhausted, Fascinated, Frightened, Nauseated, Paralyzed, Stunned.
5 hp - 1 point of Ability Drain, Cowering, Insanity, 1 negative level, Panicked, Petrified.
She may renounce to multiple “groups” with a single use of Lay on Hands (eg: If she cure 130 hp, she may remove the Confused, Deafened, Insanity, 4 ability drain, 5 negative levels, 6 ability damage and cure 58 hp).
Heart of Gold (Ex)
The Cosmic Healer is an embodiment of the Good alignment and as such gains a bonus equal to her Cosmic Healer on all saving throws vs. effects (abilities, spells, psionic powers, martial maneuvers, etc.) with the "Evil" descriptor. Unless the Cosmic Healer already had they, she gains the angel [second choir, see below] and good subtypes, grow a pair of angelic wings that give her a fly speed equal to double her higher between her land/burrow/swim speed (perfect maneuverability) and the Sacred Lord ability as a bonus Divine Ability.
Angelic Traits (Second Choir):
• Hit Dice change to d20’s. Maximum hit points per die. Total hit points doubled while on the upper planes (do not stack with hp multiplier of Sidereals or Godly Realm).
• Darkvision out to 1 mile and low-light vision.
• Immunities: Ability damage or drain, acid, cold, disease, energy drain, paralysis, petrification, poison, sleep and stunning. They are immune to mind-affecting effects and death from massive damage.
• Resistance to electricity and fire equal to their Hit Dice (rounded down to the nearest multiple of 5).
• Protective Aura (Su): This aura acts as a quadruple strength magic circle against evil (+8 deflection and +8 resistance bonuses) and a globe of invulnerability for anyone within its area of effect. Both effects have a radius of 100 ft. + 10 ft./Hit Dice of the angel (caster level equals angel’s Hit Dice plus divine bonus). This aura can be dispelled, but the angel can recreate it as a free action on its next turn.
• Spell-like Abilities (Sp): At will - greater teleport, tongues.
Beginning at 2nd level, the Cosmic Healer can chose to suffer half or all the damage suffered by an ally within her divine aura. If she chose to suffer all the damage, all the effects that accompanying the attack are suffered by her (like poison, death attack, banishment of the smite good of an antipaladin of 20th if she has the extraplanar subtype, etc.)
One With Nature (Ex)
At 3rd level, a Cosmic Healer recognizes that her place in the natural order of things is to restore balance to the eternal war between Good & Evil. A Cosmic Healer is at peace with herself, with others, and with the world around her. She gains the "Adaptation" ability as an Hyperborean of her HD + 40. Only the purest forces of evil from the lower planes can truly cause her harm, therefore the Cosmic Healer loses access to this ability if she enters a realm in one of the lower planes ruled by a Divine being with a higher divine bonus than her. Furthermore, Elementals, Animals & Immortals with the Nature Portfolio automatically have their starting attitude towards the Cosmic Healer movet to one step better (see the Diplomacy skill).
Cosmic Intervention (Su)
At 4th level the Cosmic Healer automatically turns away the first spell (including epic spells) non-harmless or hostile attack directed at her during a given round of combat, even those she is not aware of or has not noticed. No action is required for use of this ability. The second and subsequent spells cast at her that same round are not turned away. She gains one additional use of this ability per round at 14th level (second spell/attack) and every 10 levels thereafter (third, fourth, etc.).
Glittering Radiance (Su)
At 5th level the Cosmic Healer's aura becomes saturated with a visible, even to mortal eyes, spectrum of Holiness and Light. Anyone attempting to directly attack the Cosmic Healer, even with a targeted spell, must make a Will save DC 10 + ½ Cosmic Healer's character level + Cosmic Healer Charisma modifier or be unable to attack her for 1 round per Cosmic Healer character level, like she is under a sanctuary effect with caster level equal to her character level. If a creature succeed the save, he must repeat it every time he try to attack the Cosmic Healer.
One With Divinity (Va.)
At 6th level, and every ten levels thereafter, the Cosmic Healer gains one of the following Divine Abilities for which she meets the pre-requisites:
Adjuration, Holy [Effect], Convergent Effect, Disheartening Dodge, Divine Champion, Divine Toughness, Iatric [Effect], Improved Damage Reduction (Evil), Perfect Damage Reduction, Rapid Rejuvenation, Regeneration, Sacred Body, Sacred Mind, Sacred Soul, Sacred Spirit, Saviour, Spiritual Ancestry (Archon (if she is LG), Agathion (if she is NG), Azata (if she is CG)), Superior Damage Reduction, Superior Smiting, Vanguard Fortitude, Vanguard Reflexes, Vanguard Will
The Cosmic Healer need not have any of the prerequisites normally required for Vanguard Fortitude/Reflex/Will to select them.
One With Virtue (Su)
The Seven Heavenly Virtues are each embodied by a Seraphim of Heaven. At 7th level the Cosmic Healer's connection with the upper planes is so strong than when she prays for divine intervention, the Seraphim* themselves will answer her call. Once per day as a full round action that provoke attack of opportunity the Cosmic Healer may drop to her knees and pray. If the Cosmic Healer is killer or made unconscious with the attack of opportunity, this ability fail and the daily use is lost. Until the end of this round, a Seraphim is called into combat and may act as it sees fit. It is under no special compulsion to obey the Cosmic Healer, but will vanquish or deal with any evil it sees in the immediate area. The summoned Seraphim acts on the Cosmic Healers' initiative and disappears as soon as that round of combat is over. When called in this way the Seraphim Splendrous Visage ability do not affect a number of creatures equal to the higher mental ability score modifier of the Cosmic Healer (Cosmic Healer choice). At 17th level, and every 10 levels thereafter the Cosmic Healer gains one additional use of this ability per day. This is a conjuration (calling) effect.
*If in the game cosmology the Seraphim are binded in the fabric of reality with the other Sidereals, this ability call a Cherubin. If even they are binded, this ability call 1d4+1 Malakim, 1d3 Kyriotates, or 1 Ophanim (Cosmic Healer choice every time this ability is used) and they remain for 1 minute instead of depart at the end of the round.
Summon Choir (Sp)
Once per day as a standard action the Cosmic Healer may whisper a Prayer and summon an Angel or other outsider with the good subtype whose total Hit Dice is no greater than twice the Cosmic Healer character level. No creature may have a Challenge Rating greater than ½ the Cosmic Healer character level plus her Divine Rank/Perfection Bonus/Equivalent. The summoned creature will obey any command given by the Cosmic Healer, so long as it is not evil in nature, for 1 minute per class level of the Cosmic Healer. The Cosmic Healer gains one additional use of this ability per day every 10 levels after 8th. This is a conjuration (summon) and has an effective spell level equal to ½ the Cosmic Healer character level.
Mercy of God (Va.)
Upon reaching 9th levelm the Cosmic Healer has a beautiful Epiphany and realizes that her very existance is proof of the Good of the Supreme Being. She gains a Cosmic [Effect], except that the divine damage dealt is treated as non-lethal, even to creatures which would normally be immune to non-lethal damage. She also has the option of healing creatures instead of dealing nonlethal damage with the Cosmic [Effect], and the healing done does not use positive energy, rather it uses raw universal power. Therefore, it can be used to "heal" creatures which would normally not be healed by cure spells and the like, such as Undead and Constructs. This ability cannot be used to deal Lethal damage under any circumstances, and other Cosmic [Effect]s that are gained from other sources (i.e. Cosmic Ascension, Inspired Cosmic Abilities, etc.) may stack with this ability, but are met with the same restrictions in that they cannot be used to deal lethal damage.
Cosmic Ascension (Va.)
Upon reaching 10th level, and every 30 levels thereafter, the Cosmic Healer may gain a Cosmic Ability for which he meets the pre-requisites from the following list:
Abrogate, Good Messiah, Authority, Cogency, Cosmic [Effect] (may Stack With Mercy of God), Cosmic Serpent (any Good only), Cosmic String, Cosmic Toughness, Cursed Body, Cursed Mind, Cursed Soul, Daunting Body, Daunting Mind, Daunting Soul, Divine Inspiration, Divine Nescience, Divine Presence, Dominance, Exclusivity, Great Breath, Inner Eye, Innocence, Legion, Nebulous, Nullification, Numinous, Perfect Smiting, Quixotic, Specular, Spirited Away, Uncanny Smiting