Too Young to Retire

Tellerian Hawke

Defender of Oerth
Merin motions for Sheldon to follow him, as he begins following the path toward the river. Along the way, he keeps his eyes peeled for further clues. He will also augment himself, increasing his senses, and his speed.

Augment Senses (Which also aids search) (Enhance Smell): 83
Augment Speed (Adrenaline): 61
 
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MacConnell

Creator of The Untamed Wilds
Merin motions... augment...
GM: Augmentation does not use a random roll. It is a single fixed percentage based on Essence and Mysticism.

Merindell realizes that in his natural haste, he must force himself to go slower or wait for Sheldon, who cannot keep up. He periodically loses sight of Sheldon, thinking he may have left him behind, when the smart-alec startles him with his unseen closeness. It is easy to forget how well his friend can blend into shadow and remain seemingly non-corpreal.

The path diverges as it nears the river. This was to be expected as the use of various animals becomes more individualized. An unexpected booted print from a person makes the hair on Merindell's arms stand on end. Sheldon points out several definitive wolf prints. It must be a rather large animal.

It is the smell of death that assails Merin before any sights. Fragments of animals spot then litter the area, most no more than bone. About three hours into the forest, the main river cuts at a steep bank and a treefall lays across a near, narrow slough. From the sound, there is a wash-through under the small rocky rise. The wash-through is a likely place for a cave, especially since dangerously small fissures vent to the ground upon which the men are currently walking.
Merindell: full wellness
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice feathers: 1 pair, (Motility & Cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Lizard Claws: (Motility & Strength +3)
Ram's Horn: 1, (Will +3)
Boar Tusk: 1, (Strength & Confluence +3)

Mineral:
Amber: 1, (Persona +3)
Nebulastone: 1, (Confluence +3)
Nightstone: 1, (Adhesion +3)
Ruddystone: 1, (Health +3)
Slickstone: 1: {- heat x2}
Sulfur: 1 brick, {heat or acidity x4}
Waterstone: 1, (Motility +3)


Ores:
Copper: 1, (Persona +3), {shock or -Mind x4}
Manganese: 2, {any Mind x4}
Molybdenum: 1, (Motility +3), {shock or -Mind x4}
Nickel: 1, (Adhesion +3), {shock x4}

Plant:
Mend Leaves: 10 measures, {Mend x2}
OOC: Each character receives 5 DP. State nominal actions and intentions. Provided a random roll, whether used or not.
 

Tellerian Hawke

Defender of Oerth
Merin will further augment himself, using the Camouflage and Night Vision tasks, as he slowly and carefully passes over the wash-through and into the cave, motioning for Sheldon to follow. He is alert to the slightest hint of danger as he does so.

OOC:
Augments currently running:
Adrenaline
Enhance Smell
Night Vision
Camouflage

...As per our conversation yesterday, these augments last for quite some time, more than adequate for our current endeavor.


(91+41) = 132
(93+96) = 189
 
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MacConnell

Creator of The Untamed Wilds
Merin will... passes...
Merindell: 30(observation) + 64(enhanced smell) + 132 = 226
Sheldon: 49 + 52(enhanced vision) + 132 = 233
It takes a few minutes but some cursory investigation reveals a place along the slough where something or somethings has been making its way under the treefall.

The cave system is much larger than expected. Apparently at some point passed, during an excessive flood, the river washed the softer or more soluble material away from the harder substrate, leaving a cavern between the main branch of the river and the smaller offshoot. The base of the cave has water washing through it at about ankle depth, more than enough to hide the identity of anything passing through it.

As both men have developed quite some ability to see in the dark, they pause for a second allowing their vision to adjust. It is not specifically necessary. Unexpectedly and a bit forebodingly, torches have been installed to illuminate an area cut farther back into the rock and above the current level of the water.

Moving slowly so as to not make more sound than the moving water, the two men make their way up out of the wash-through and into the cave proper, which is perpendicular to the current path. The path rises and falls, meaning that if the river rose about a stride, this area would flood.

Merindell's nostrils flare and he hold up a hand to halt his friend. He indicates that he can distinctly smell a wet canine, which means that their own scent may very be detected by it, since a breeze from the river occasionally wafts in behind them.

"We may not be walking into a trap, as we are unexpected, but we are definitely walking into trouble."

More torches light the area. The cave climbs a bit and turns left. Natural light also comes through small fissures in the rocky ceiling. In a shadowed area about 10 strides off to the left, a large wolf gnaws on a bone. It stands and drops the bone at sight of the men. The cave system continues further on and it has obviously been modified and augmented by the activity of people, none of whom seems to be around.

The wolf emits a low pitched growl and the hair rises on its hackles. This thing is large enough to take down a horse.
38BE052D-6F2A-4A30-9028-CE01C9DD69A3.jpeg

Merindell: 41(readiness) + 49(speed) + 65(clarity) + 189(d100) = 344 + 65(adrenaline) = 409
Sheldon: 41 + 40 + 52 + 189 = 322
Wolf: 70 + 50 + 8 + 171 = 299
Merindell: full wellness
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice feathers: 1 pair, (Motility & Cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Lizard Claws: (Motility & Strength +3)
Ram's Horn: 1, (Will +3)
Boar Tusk: 1, (Strength & Confluence +3)

Mineral:
Amber: 1, (Persona +3)
Nebulastone: 1, (Confluence +3)
Nightstone: 1, (Adhesion +3)
Ruddystone: 1, (Health +3)
Slickstone: 1: {- heat x2}
Sulfur: 1 brick, {heat or acidity x4}
Waterstone: 1, (Motility +3)


Ores:
Copper: 1, (Persona +3), {shock or -Mind x4}
Manganese: 2, {any Mind x4}
Molybdenum: 1, (Motility +3), {shock or -Mind x4}
Nickel: 1, (Adhesion +3), {shock x4}

Plant:
Mend Leaves: 10 measures, {Mend x2}
OOC: Each character receives 5 DP. State combat intentions. Provided a random roll for mystical and physical assaults, if used.
 

Tellerian Hawke

Defender of Oerth
Merin already has several enhancements running; he looks sternly at the Wolf, and decides to start things off with a little Frostbite.

Augments currently running:
Adrenaline
Enhance Smell
Night Vision
Camouflage

Base Rolls:

Reaction: 91 (+35) = 126
Frostbite: 74
Physical Attacks: 41 Bleh...
 

MacConnell

Creator of The Untamed Wilds
Merin... Frostbite...
Merindell: 41(readiness) + 49(speed) + 65(clarity) + 189(d100) = 344 + 65(adrenaline) = 409
Sheldon: 41 + 40 + 52 + 189 = 322
Wolf: 70 + 50 + 8 + 171 = 299
Merindell sucks in a slow breath and waves a hand toward the wolf, as if in slow motion. With the high humidity of the we cave, water droplets crystalize in the air and fall to the ground as ice, in between him and the wolf.

Sheldon winds his lower left arm as if he will toss a stone in and underhanded manner. It is not a stone but a streak of lightning that flies forth.

The wolf makes a high pitched yipping sound and leaps from his bedding area directly at Merin. It will easily cover the 10 strides in two bounds.
Merindell: 200(bending) - 409 = ~0
Sheldon: 200(bending) - 322 = ~0
Wolf: 200(leap) - 299 = ~0
Never having seen a wolf, much less one as big as a pony, it is amazing the speed and agility with which it moves.
Wolf: 128 + 58(d100) = 186

Merindell: 41(readiness) + 30(avoidance) + 42(analysis) + 41(d100) = 154
Merindell: 50(bending) + 54(frostbite) + 74(d100) = 178
Sheldon: 80(bending) + 61(shock) + 58(d100) = 199
Wolf: 70(conditioning) + 8(fury) +58(d100) = 136
The wolf land on Merindell, knocking the wind out of him and forcing him to the ground. Water droplets crystalize on the edges of its fur, whcih he reflexively shakes off. The lighting from the hand of Sheldon arcs to a man-made item around the wolf's front, left foot, negating most of its harm.

Merin is flat on his back with the wolf pressing down on his chest, about to take a bite out of his face. Sheldon is standing about a stride to the creature's left.
Wolf: 178 - 136 = 42% - 50(fur) = ineffective
199 - 136 = 63% - 50(collar) = 13% * 8 = 1. Body: 10 - 1 = 9. irritated.
Merindell: 186 - 154 = 32% * 10 = 3. Mind: 10 - 3 = 7, prone.
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice feathers: 1 pair, (Motility & Cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Lizard Claws: (Motility & Strength +3)
Ram's Horn: 1, (Will +3)
Boar Tusk: 1, (Strength & Confluence +3)

Mineral:
Amber: 1, (Persona +3)
Nebulastone: 1, (Confluence +3)
Nightstone: 1, (Adhesion +3)
Ruddystone: 1, (Health +3)
Slickstone: 1: {- heat x2}
Sulfur: 1 brick, {heat or acidity x4}
Waterstone: 1, (Motility +3)


Ores:
Copper: 1, (Persona +3), {shock or -Mind x4}
Manganese: 2, {any Mind x4}
Molybdenum: 1, (Motility +3), {shock or -Mind x4}
Nickel: 1, (Adhesion +3), {shock x4}

Plant:
Mend Leaves: 10 measures, {Mend x2}
OOC: Each character receives 5 DP. State combat intentions. Provided a random roll for mystical and physical assaults.
 

Tellerian Hawke

Defender of Oerth
Merin will augment his physical attacks with Toxify and perform a short strike at the Wolf's throat, as he attempts to shift his weight, trying to roll the wolf off of him, as he kips up to a standing position.

Physical Attack: 73
Toxify: 100(+81) = 181
 
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MacConnell

Creator of The Untamed Wilds
Merin will...
Merindell: 0 + 200(bending) = 200
Sheldon: 0 + 200(bending) = 200
Wolf: 0 + 100(bite) = 100, 200
Merindell: 40(aggression) + 49(accuracy) + 61(fury) + 73(d100) = 223 + 65(athletics) = 288
Wolf: 128 + 117(d100) = 245

Merindell: 41(readiness) + 30(avoidance) + 42(analysis) + 41(d100) = 154
Wolf: 245
Merindell: 50(bending) + 54(toxicity) + 181(d100) = 285
Sheldon: 79(husbandry) + 61(charm) + 127(d100) = 267
Wolf: 70(conditioning) + 8(fury) + 117(d100) = 195
Merindell instantly realizes the predicament of having the animal hold him on the ground. The waylines coursing through his body fluctuate and modulate to accommodate a necessary change in tactics.

Unlike most people, Merindell is not really at a disadvantage when lying on the ground. The wolf bobs its head, aiming for the face, but Merin manages to shift his weight, causing the wolf to connect with his right shoulder, instead. It is fortunate. Had that jaw clamped down on Merin's face those two times, he would likely have been dead.

Rolling back with the force of the bite, Merindell punches up at the wolf with the hanbo in his left hand. Having advanced far beyond the need to actual touch his opponent, the mystical accompaniment to his physical assault flows about him like some invisible wave of impediment. The wolf's ability to think for itself is even further reduced. As the wolf staggers it step, Merin kips to his feet, immediately facing the wolf.

Sheldon does something in a seemingly total alien manner to active combat. He ceases to present himself as a threat and starts talking to the wolf in a calming manner, making clucking noises like he was trying to call a pet, dog. Had the wolf been at its full faculties, it would have ignored the call, but being somewhat confused, it pulls away from Merin and runs right passed Sheldon to head farther back into the lighted cave system.

Merindell reflexively touches his shoulder where the wolf managed to bite through both his surcoat and his tunic. The blood on his fingers shows him the significance of the bite.

"Do we want to go after it or see what come to us?"
Wolf: Body: 10 - 1 = 9. irritated.
288 - 245 = 43% * 11 = 5 - 4(soak) = 1. Mind: 10 - 1 = 9, irritated.
285 - 195 = 90% * 4 = 4. Mind: 9 - 4 = 5, dazed.
267 - 195 = 72% - 10(irritated) = 62%
Merindell: Mind: 10 - 3 = 7, prone.
245 - 154 + 100(prone) - 100(kilter + athletics) = 91% * 10 = 9 - 4(surcoat) - 2(tunic) = 3 x 2 = 6. Body: 10 - 6 = 4, injured.
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice feathers: 1 pair, (Motility & Cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Lizard Claws: (Motility & Strength +3)
Ram's Horn: 1, (Will +3)
Boar Tusk: 1, (Strength & Confluence +3)

Mineral:
Amber: 1, (Persona +3)
Nebulastone: 1, (Confluence +3)
Nightstone: 1, (Adhesion +3)
Ruddystone: 1, (Health +3)
Slickstone: 1: {- heat x2}
Sulfur: 1 brick, {heat or acidity x4}
Waterstone: 1, (Motility +3)


Ores:
Copper: 1, (Persona +3), {shock or -Mind x4}
Manganese: 2, {any Mind x4}
Molybdenum: 1, (Motility +3), {shock or -Mind x4}
Nickel: 1, (Adhesion +3), {shock x4}

Plant:
Mend Leaves: 10 measures, {Mend x2}
OOC: Each character receives 5 DP. State combat intentions. Provided a random roll for mystical and physical assaults.
 


MacConnell

Creator of The Untamed Wilds
Merin replies...
Though he is injured, it is not such a great impediment to a focused mind, but the injury does slow him enough to make it routine for Sheldon to keep up. The two men run over the small rise after the departing wolf, veering to the left as the cave turns, descends, and rises again. It is surmised that they have passed, underground, beyond the head of the slough. Water trickles through and runs down the cave wall, but the rock here is solid, structurally.

The natural cave give way to a completely worked subterranean room, with smoothed floor, walls, and ceiling and support columns for the expanse. The room is well lit, not with torches but with lamp globes, something from back in the days of the Yahdram. The glass globes are magically illuminated with the light being able to imitate a flame, if desired. These simply glow, like a will-o-wisp.

Standing in the center of the room is a Kinamin man of about 40 cycles. He is petting the wolf and seems to be comforting it. He looks up as the two men approach, the wolf turning to face them, as well. The man speaks in Amiradthan. "No. No. You should not have hurt my puppy, not my puppy. Now I must make you pay."
Wolf: Body: 10 - 1 = 9. irritated.
288 - 245 = 43% * 11 = 5 - 4(soak) = 1. Mind: 10 - 1 = 9, irritated.
285 - 195 = 90% * 4 = 4. Mind: 9 - 4 = 5, dazed.
267 - 195 = 72% - 10(irritated) = 62%
Merindell: Mind: 10 - 3 = 7, prone.
245 - 154 + 100(prone) - 100(kilter + athletics) = 91% * 10 = 9 - 4(surcoat) - 2(tunic) = 3 x 2 = 6. Body: 10 - 6 = 4, injured.
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice feathers: 1 pair, (Motility & Cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Lizard Claws: (Motility & Strength +3)
Ram's Horn: 1, (Will +3)
Boar Tusk: 1, (Strength & Confluence +3)

Mineral:
Amber: 1, (Persona +3)
Nebulastone: 1, (Confluence +3)
Nightstone: 1, (Adhesion +3)
Ruddystone: 1, (Health +3)
Slickstone: 1: {- heat x2}
Sulfur: 1 brick, {heat or acidity x4}
Waterstone: 1, (Motility +3)


Ores:
Copper: 1, (Persona +3), {shock or -Mind x4}
Manganese: 2, {any Mind x4}
Molybdenum: 1, (Motility +3), {shock or -Mind x4}
Nickel: 1, (Adhesion +3), {shock x4}

Plant:
Mend Leaves: 10 measures, {Mend x2}
OOC: Each character receives 5 DP. State intentions. Provided a random roll for reaction and first action.
 

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