Falling Icicle said:Seems that way. Though if you wear heavy armor you don't get your Ref/Int bonus.
This would mean rogues get a class bonus to AC, as they have a class bonus to Ref (+2)…?
Falling Icicle said:Seems that way. Though if you wear heavy armor you don't get your Ref/Int bonus.
Actually, I once used these as a basis for a pretty simplified rpg system I'd developed for use in a computer rpg. However, I ended up dividing each one into a passive and an active component, so I was back at 6 stats again...Saitou said:What's wrong with Mind - Body - Soul ?
I think it's questionable to assert that providing a method to min-max the ability score that's used for defenses is necessary for survivability. We've seen every indication that characters can get by with lower defenses, because the game is overall less lethal.Nymrohd said:In conclusion I do not think that the 4E system encourages dump stats beyond what would be accepted in character development. It simply bolsters the defensive scores through a mechanic, which is necessary on a system that values survivability and combat endurance in very long combats. I think consolidating the abilities into a Tri-Stat system would strip part of the ability to simulate a wide range of activities and very likely unbalance several multiclassing options.
Nope your class bonus to Ref does not apply to AC, AFAIK, only Ref. So AC does not quite equal Ref plu armour, the first guess on these board 'cos it is very similar.Steely Dan said:So in heavy armour your AC is equal to your Ref + armour/shields, but minus the Int or Dex bonus?
Falling Icicle said:And there's also the part about just how utterly ridiculous this all is. Intelligence makes you better at dodging things?And don't give me the "you can calculate the trajectory of the incoming fireball" crap. All the brainpower in the world won't help you move quickly and be well-coordinated. Intelligence is, by its very definition, a *mental* attribute. Using it for physical defenses is about as utterly absurd as anything can get.
Right, Einstein, Da Vinci, Schweitzer--not the kind of guys you wanted to meet in a dark alley.HP Dreadnought said:A high intelligence makes you more capable of exploiting cover, positioning, and timing effectively.
C'mon mental reflex is not wisdom.Felon said:Right, Einstein, Da Vinci, Schweitzer--not the kind of guys you wanted to meet in a dark alley.![]()
Sounds more like an application of Wis than Int.
For adding Int bonus to AC? Don't you mean Grammaton wizards?fafhrd said:See: Grammaton Clerics.