Ishamael
First Post
Was thinking about this last night. It appears, as written, Unbalancing Strike can be a sneak attack itself.
This example is put together with AEG's ninja Core class but will also work with a standard rogue.
Now get this: You will get to see a Monk/Ninja take down a Fighter of equal level before the fighter can react.
Round One: Human Monk 1/ninja 4 vs. Orc Fighter 5 (44hp)
Ninja sneaks up on Orc.
Surprise! Ninja attacks with quick jab to the throat. Unbalancing
Strike: 1d6+2 + 2d6 = 11 dmg. Orc now at 33.
Orc Denied Dexterity bonus [Flat footed]. Activates the ninja's Expert Tactician.
Ninja attacks with ninja-to: 1d6+2 + 2d6 = 11 dmg. Orc now at 22.
Round Two: Initiative: Ninja (+5), Orc (+1) Ninja wins initiative.
Orc is denied Dexterity Bonus from Unbalancing Strike used in round 1.
Ninja Attacks with an unarmed strike to the temple. Unbalancing Strike:1d6+2 + 2d6 = 11 dmg. Orc now at 11.
Loss of the Orc's dexterity bonus activates Expert Tactician again. Ninja attacks with ninja-to: 1d6+2 + 2d6 = 11 dmg. Orc now at 0.
(If the Orc had more hit points, the ninja could use his Stunning Attack to buy himself an extra round.)
This is just using the average damage done. This is a nasty combo. Think of the horror of fighting with two weapons or just opting to attack with the sword and fist.
Personally, I think I will rule that Unbalancing Strike cannot have Sneak Attack damage applied. The flavor text says that the character attacks a joint to throw the character off balance. It is easy to rule that attacking the joint isn't an accurate enough strike to warrant the extra Sneak Attack damage. Of course, we'll just have to over look the fact that all of your joints are covered in pressure points.
This example is put together with AEG's ninja Core class but will also work with a standard rogue.
Now get this: You will get to see a Monk/Ninja take down a Fighter of equal level before the fighter can react.
Round One: Human Monk 1/ninja 4 vs. Orc Fighter 5 (44hp)
Ninja sneaks up on Orc.
Surprise! Ninja attacks with quick jab to the throat. Unbalancing
Strike: 1d6+2 + 2d6 = 11 dmg. Orc now at 33.
Orc Denied Dexterity bonus [Flat footed]. Activates the ninja's Expert Tactician.
Ninja attacks with ninja-to: 1d6+2 + 2d6 = 11 dmg. Orc now at 22.
Round Two: Initiative: Ninja (+5), Orc (+1) Ninja wins initiative.
Orc is denied Dexterity Bonus from Unbalancing Strike used in round 1.
Ninja Attacks with an unarmed strike to the temple. Unbalancing Strike:1d6+2 + 2d6 = 11 dmg. Orc now at 11.
Loss of the Orc's dexterity bonus activates Expert Tactician again. Ninja attacks with ninja-to: 1d6+2 + 2d6 = 11 dmg. Orc now at 0.
(If the Orc had more hit points, the ninja could use his Stunning Attack to buy himself an extra round.)
This is just using the average damage done. This is a nasty combo. Think of the horror of fighting with two weapons or just opting to attack with the sword and fist.
Personally, I think I will rule that Unbalancing Strike cannot have Sneak Attack damage applied. The flavor text says that the character attacks a joint to throw the character off balance. It is easy to rule that attacking the joint isn't an accurate enough strike to warrant the extra Sneak Attack damage. Of course, we'll just have to over look the fact that all of your joints are covered in pressure points.

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