Under strange stars

Ashy

First Post
Someone said:
Amira casts her spell and you continue walking, catching the sight of your misteryous followers now and then. Sonn comes the opportunity to have a better look at one of them: it´s a female, and the mixture of animal and human becomes even more disturbing: the way she moves, the short fur than covers her body or the wicked claws in hands and feet makes sharp contrast with her human body and face. She´s ahead of your path, and stares at Al-Khazad -a thing that provokes mixed feeling in the sailor- before running away really fast as soon Jagra spets ahead and tries to communicate with her.

It´s almost dark when you arrive at a rocky clearing, where trees are more scarce; you start to be tired, and the jungle is here less oppressing. You don´t enjoy the place, however: A blood chilling scream comes from the jungle, your new companions finally have decided to go for your throat and gallop at you at full speed!

OOC: Er...I'm a little confused. Who is galloping at whom?
 

log in or register to remove this ad

Someone

Adventurer
The human-like animals (or the animal-like humans) are going for your throats right now. Assume this is the first round of combat, you go first (actually, they went first, but spent the first action galloping), and they can reach you in a single charge.

Remember also that you have not rested since the sea serpent´s fight.
 


rangerjohn

Explorer
Al-Khazad, Captain

Reluctantly, Al-Khazad draws Lightning's Breath and a dagger. Since it is plain that they intend nothing but violence, he attacks any that come near.

OOC:LB/Dagger +13/+12/+8/+7 1-6+2 str+1-6 elec. +1-10 elec on crit/ 1-4+1 str
 
Last edited:

Rayex

First Post
Shin'nairo

The elven woman sighs and mutters "Seems trouble reach us, even in this far-away jungle..." She draws both her Sun's and readies for the coming attack.


OOC: Drawing both kukris, and will wait for the creatures to come closer.
 

Zerth

First Post
Amira & Razeem

Amira casts haste, targeting the whole party. She will move in a position, where she could avoid melee at all costs. Preferably staying close to the fighter types for protection.

Razeem uses spell-like ability blur and moves between Al-Khazad and Shin'nairo to tighten the front line. If the ape-creatures are attacking from all directions, he will stay close to Menghil to protect the rear.

Active spells: haste for everybody, mage armor for Amira, blur for Razeem.
 
Last edited:

hafrogman

Adventurer
Menghil 63/63 AC 21

Menghil fingers the hilt of Roc's Claw and watches the charging creatures.

"On the other hand, I have been known to be mistaken from time to time."

[ooc - hold action to attack the first creature in range one handed, attack +15, 1d6+6 dmg, deflect one ranged attack if any]
 

Someone

Adventurer
A wave of fur and claws advance towards you! Amira infuses the party with the speed of the wind, Jagra dissaperas from sight and the rest of you draw your weapons and prepare for battle. Menghil steps ahead and cuts a long wound in the body of one of them, then jumps to one side and dodges the claws that target him, only suffering a minor wound. Shin´nairo´s knife explodes in fire, making the creature cower so badly that his flailing hands don´t connect with her body. Al-Khazad raises his scimitar to strike at the creature charging him…

Then another furry form comes from nowhere at a great speed and intercepts his foe: the feral woman you saw earlier. She falls on top of the charging man (?), sinks both claws on his chest and pulls with incredible strenght – eight streams of blood rise in the air. The wounded thing cries in agony and rage, and lacerates her with his claw.

The following creatures try to surround and engage you when you hear more movement from behind. Those who have the luxury of one second, can see six huge, one eyed forms enter the battlefield. Four of them wield small axes (small for you anyway), and wear light suits of mail. Other is equipped with heavier armor -breastplate and greaves sculpted with the form of the wearer´s muscles- raises a symbol in the form of a great falcon, calling some form of protection on them. The last and smaller one (this one is only 8 feet tall, instead of 9) casts a spell from behind the protection of his companions: a stream of lightning that cuts through one small tree, three of the ape-like creatures and Menghil, who´s not able to avoid the blast.

[Everyone prepares for battle: Jagra casts Invisibility (notice the translucent figure in the map), Amira Haste, Razeem protects himself with Blur and the three warrior draw their weapons and Ready an action to strike anyone that comes within range.

And that´s exactly what they do. Your enemies Pounce on you; at least the ones that have a clear line of sight. The others are forced to move into position:

#1 charges Menghil, who attacks and deals 8 damage; one claw hits (11 damage)
#2 charges Shin´nairo, and suffers a critical wound (25 damage!); her foe attacks and miserably fails both claw attacks.
#3 charges Al-Khazad, however is intercepted by the female ape/thing you saw earlier. She shreds, tears and Rends his opponent (45 damage), leaving him in very bad shape, though he refuses to die (Diehard feat), rages and counterattacks (1 attack, 9 damage)

(Disclaimer: This last part may not have followed the rules to the letter, but anyway… )

The cyplopses advance and move into position. One of them (the blue ball) casts Prayer, the other (red) casts Lightning Bolt, catching three of your foes and Menghil. The dwarf rolls badly (only needed 6+… ) and fails his save, taking 20 damage.

It´s your turn now.

Status: Menghil 32/63. Spells active: Invisibility (Jagra) Blur (Razeem) Haste (everyone) Prayer (Cyclopses)]
 

Attachments

  • jungle fight round 1.jpg
    jungle fight round 1.jpg
    77.1 KB · Views: 41
Last edited:

Zerth

First Post
Amira doesn't know who's attacking who anymore as the cyclopses also enter the battle. She notices Menghil being badly injured and uses her magic to heal him. (take 5' step SW and cast cure serious wounds on Menghil)

Razeem moves to attack any ape, that is still alive after Menghil and Shin'nairo have made their attacks.
 
Last edited:

Ashy

First Post
hafrogman said:
Menghil fingers the hilt of Roc's Claw and watches the charging creatures.

"On the other hand, I have been known to be mistaken from time to time."

[ooc - hold action to attack the first creature in range one handed, attack +15, 1d6+6 dmg, deflect one ranged attack if any]

Jagra chuckles invisibly, and you do not need to see the gnome to know that he is making a horribly mocking face... His laugh is cut short, however, as a lightening bolt slices across the jungle. He then breaks into a flat-out run, angling through the vegetation, trying to skirt around the incoming, one-eyed giants.

OOC: Jagra will double move north and then west, trying to get behind the cyclopses.
 

hafrogman

Adventurer
52/83 + heal, AC 20 . . . rage 1/6

Feeling the electricity crackle through his body, Menghil is suddenly blinded by a flash of red across his eyes. He begins to growl deep in his chest and suddenly lashes out at the surrounding beast men, gripping his blade tightly in both hands.

[ooc - rage, 5' step left and down, between #1 and #4, full attack, two handed. +18/+18/+13 . . . 1d6+12 dmg. . . targeting #1 till it falls, then #4 if he still has any attacks]
 

rangerjohn

Explorer
Al-Khazad, Captain

Confused but recognizing an ally, when he sees one. Al-Khazad moves 5' SE and atttacks man-ape number 8. While giving a 'thank you' look to the female.

OOC: LB/Dagger +13/+13/+12/+8/+7 1-6+2 str+1-6 elec. +1-10 elec on crit/ 1-4+1 str crit 15-20.
 
Last edited:

Rayex

First Post
Shin'nairo

Growling deep in her throat, the elven champion moves down between two of her foes and slash them with all her might, hoping the suns will take them down.

OOC: Will take a 5' move to get between #1 & #2, then make a full attack on #2.
Primary hand: +18/+13, 1d4+4 + 1d6fire (+1d10fire on critical) damage, Threat 15-20/x2
Off Hand: +18/+13, 1d4+4 + 1d6cold (+1d10cold on critical) damage, Threat 15-20/x2
 

Someone

Adventurer
The battle continues. While trying to win the cyclopses´ back, Jagra sees how one of the apemen charges and jumps on tops of one of the one-eyed giants, tearing his throat and preparing to finish him. Then the robed cyclops gestures, and the savage man open his mouth in a expresion of terror, preparing to run away, only to find a cyclops prepared to avenge his companion. The one with the decorated breatsplate walks next to the downed giant and heals him, closing the bleeding wound.

Meanwhile the battle continues at his peak. Steel and claws clash: Shin-nairo whirls and downs two apemen with four well placed knife strikes, Menghil sees everything red and chews through another, and Al-Khazad tests his swordplay with yet another; side by side with him, your new ally eviscerates his opponent with her bare hands. But they are tough and refuse to die; even it seems that they shrug wounds recently taken and continue fighting. Nails as shap as broken glass open cruel wounds on your sides, while Amira watches horrified from behind and does what she can to mend your wounds.

[Amira moves 5 feet and casts Cure Serious Wounds, rolling well and healing 28 HP to Menghil.
Jagra double moves, but his short legs don´t allow him to go very far.
Shin´nairo does his trademark meatgrinder move and tears through #1 #2 –though they were already wounded-.
Menghil also moves slightly, and attacks #4 three times, nearly killing him (45 damage)
Al-Khazad attacks #8, but despite hitting him four times does not quite drop him. (30 damage)
Razeem sees his opportunity, and flying over #4´s head, claws once. With some more luck, he would be dead.

The female (from now officially Al-Khazad´s cohort: remember that old Leadership feat?) finishes #3 in an orgy of blood. Edit: stats on the OOC thread.

The remaining ape-men fast-heal, rage, and jump onto you.

#7 charges cyclops #5, suffering a readied action (thrown axe) and an attack of opportunity that fail miserably. The claws rip up the cycplops, and the giant goes down.
#4 attacks Razeem once, but the Blur effect saves him.
#6 attacks Menghil, claws twice and rends for 33 hit points.
#5 charges Shin-nairo, and does the same: 44 damage.
#8 fights back at Al-Khazad, who´s lucky enough to avoid one claw (thanks to the Haste spell) and suffers 12 damage.

The cyclops with the holy symbol (obviously a cleric) moves south and heals #5 with a cure serious wounds. The other spellcaster scares the ape-man away. The remaining ones move or double move towards you, however their big size make difficult for them to advance through the scarce trees and themselves. #1 throws an axe to apeman #4, but fails (too many penalties)

Status: Menghil 47/83, Shin-nairo 26/70, Al-Khazad 57/69. Jagra is invisible, everyone is Hasted, Razeem is Blurred, and Menghil Raging.

It´s your turn again]
 

Attachments

  • jungle fight round 2.jpg
    jungle fight round 2.jpg
    76.4 KB · Views: 48
Last edited:

Zerth

First Post
Amira & Razeem

Amira takes a 5' step behind Shin'nairo casting cure moderate wounds on her. (loose align weapon)

Razeem makes a full attack at #4 with three claw strikes.
 
Last edited:


hafrogman

Adventurer
Menghil 47/83, rage 2/6, AC 20

Heedless of the horrible claw wounds open in his side, Menghil springs between the two beast men he faces and then lashes out with his blade. The sharpened metal spiraling with grace and terrible force between his foes.

[ooc - move down one squares. One attack on #6, +18, 1d6+12. . .two attacks on #4 +18/+13, 1d6+12]
 
Last edited:

Ashy

First Post
Finally figuring out who is fighting against whom, Jagra curses silently to himself. He immediately turns and double moves back to where he came from, hoping to join the fray as soon as possible...

OOC: Please remember, Jagra is hasted. ;)
 

Someone

Adventurer
[I know Jagra is Hasted. What I did not remember was the increased movement!

Since Shin´nairo´s post is easy to predict, I´ll post the next round now.]

The battle finishes quickly now that the apemen lost their momentum. Shin-nairo moves between two of them, striking with uncanny precision and lethal speed. Menghil takes advantage of one of them being distracted and lands two devastating blows, making the thing´s head fly high in the air. Al-Khazad puts an end to the creature´s life, and even Razeem manage to finish the weakened apeman he was facing.

In a matter of seconds you stand field of mutilated and charred corpses, and take a brief rest… while the cyclopses approach, weapons readied. With only one eye, it´s difficult to determine their expression –if they are amazed or hostile. They stop so the one with the decorated armor can approach you with a raised hand, and say with a booming voice:

”KE PACHA KOMOTAMO!”

At this same moment, the shorter and unarmored cyclops shoot a cluster of magic darts hit the apewoman in the field, who´s stepped in front of Al-Khazad and was grunting menancingly at the big newcomers. She stands up, growls "Akeeta!" and prepares to jump forward. The healer turns to his companion and continues speaking:

”TATE KIETO, CHALAO!”

Jagra:
You are surprised to discover you understand the cyclop´s words; they seem to be a dialect of of a language you speak (badly). He said “hello” and “Stop there, fool!”

[Amira casts Cure Moderate Wounds on Shin´nairo, healing 15
Razeem claws at the really wounded #4, killing him.
Shin´nairo, scores 3 crits attacking #5. He dies, and Shin´nairo continues with #6, wounding him, then steps south.
With #4 dead, Menghil steps south and flanks the remaining local apeman – as you could guess, he´s toast. He has a moment of bad luck, though: the first strike is a critical, but he rolls not so well and only deals 37 damage, leaving him only at –9. He needs a second strike to finish the feral human.
Al-Khazad finishes #8 with a few well-placed sword and dagger strikes. His new friend places herself in front of him and growls at the advancing cyclopses.
Jagra moves south.

The only live apeman flees under the effects of the scare spell, and dissapears in the jungle.

The cyclopses move. One of them casts Magic Missile at Al-Khazad´s new cohort (3 missiles, damage 14)

Status: Menghil 47/69, Shin´nairo 41/67, Al-Khazad 57/69, Al-Khazad´s cohort 38/58, same spells.]
 

Attachments

  • jungle fight round 3.jpg
    jungle fight round 3.jpg
    75.7 KB · Views: 39
Last edited:

Zerth

First Post
Amira takes a few steps back as she doesn't understand the language the large one-eyed creatures are uttering. They don't seem to be overly hostile, but do hate the ape-men with great zeal as proven by the spell targeted at Al-Khazad's new 'friend'.

Razeem flies behind Amira and looks at the large humanoids warily.

"Can anyone understand them?" she asks looking at her companions at turn. If there's no positive response, she tries to calm the giants by using body language and talking very calmly to win their trust. "Please, no more fighting," she tries to say to the leader of the cyclopses.

(OOC: I guess it's a Charisma check or something?)
 

Level Up: Advanced 5th Edition Starter Box

An Advertisement

Advertisement4

Top