I don't think anyone saw this coming!
Too powerful? Not powerful enough?Class is kind of broken level 3-10 or so, looks like it falls off in power later on.
Too powerful? Not powerful enough?
Or riff off the attunement mechanic. Maybe an artificer could make & attune an item, but it only remains magical while he has it attuned, for instance?The artificer suffers from the same fact in a game where magic items are not assumed to be part of character progression. ...
but have a limit on how many items they can activate per day, including when others use the item. I guess you can call it a arcane reserve or power pool.
It's an artificer. Magic items don't have to be assumed as a part of character progression to be a part of the artificer's progression. In fact, it's kind of better if they aren't.The ability to create magic items was introduced with the playtest wizard but was removed. The artificer suffers from the same fact in a game where magic items are not assumed to be part of character progression.
I was thinking along those lines where the artificer is an attunement personified or self contained magic system, since attunement overall probably gets ignored. Especially for the capstone ability.Or riff off the attunement mechanic. Maybe an artificer could make & attune an item, but it only remains magical while he has it attuned, for instance?
Of course, then the artificer /would/ be assuming magic items! Just in a very different sense...