Virtual Warriorz: A Second World Game - OOC Discussion

Oh and just to let all of you know: I am going to be away from my computer for a good portion of tomorrow, but I may get the chance to check in on the campaign tomorrow evening.
 

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Some establishing questions before I post!

1) Do the PC's start out knowing each other? You refer to us as a 'party,' but is that relationship explicit? Do we know each other in reality? Are we in the same 'guild?' :)

2) Is the fictional reality more realistic, or more 'gamey?' For example, a game reality might have clearly marked quest-givers (a la WoW) and other unreal conveniences to aid play. A more strictly realistic game would not have such contrivances.

3) This is related to 2. Within the confines of the game reality, are there rules of conduct? Is one expected or obliged to act 'in character?'

PS - This isn't just for the GM, but to stimulate discussion. Anyone is welcome to share opinions and ideas! :)
 
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Thanks Shayuri. I was wondering about these same questions. Belonging to the same 'guild' would solve the problem of getting to know eachother ;).
 

My thoughts

1. Maybe we're not necesarily part of a guild per se, but maybe we've gamed together in the past, maybe done a few quests together and are comfortable adventuring with each other. Also, it's always nice to know that the group you're with is confident otherwise you have a leeroy jenkins type incident.

2. I'd imagine that as this is supposed to be a more in-depth sim than WoW it'd be without "quest-givers" with glowing icons above their heads, no minimaps... etc.

3. I'd expect rules of conduct to exist (preventing things such as rape, there's some sick people out there) and maybe a call admin function that could be utilized?
 

I think the guild type idea seems to have merit. If nothing else, it explains why we all logged in at the same time. It's our night for group questing and such forth. Given my preference I'd rather that our external lives were more private, but I can work either way.
 

Oh yeah as for our RL characters, I'm in agreeance with hafrogman on being more private as our backstories don't really relate too much, but I'm guessing they live in the same city, otherwise when things go bad they won't be able to work together. I'm assuming some megatropolis or something like that?
 

Shayuri said:
1) Do the PC's start out knowing each other? You refer to us as a 'party,' but is that relationship explicit? Do we know each other in reality? Are we in the same 'guild?' :)
You all know of each other, but only on the digital level. Twice per month all of your modern characters log into a Video Conference Call to discuss the goings on in the Disiag and to let each other know of dates you won't be available to jack in.

You all belong to the Explorer's Guild. Twice per week your modern characters jack into Disiag.


Shayuri said:
2) Is the fictional reality more realistic, or more 'gamey?' For example, a game reality might have clearly marked quest-givers (a la WoW) and other unreal conveniences to aid play. A more strictly realistic game would not have such contrivances.
The game is nearly relaistic, within the constraints of a fantasy setting, such as control weather. ;)

There will be no WoW aids, but your modern characters do know that the vitual program is in Beta testing mode and has not been completely finalized. In the virtual reality your avatars will notice certain things them are or seem to be 'buggy.'


Shayuri said:
3) This is related to 2. Within the confines of the game reality, are there rules of conduct? Is one expected or obliged to act 'in character?'
As the virtual world is in its Beta testing cycle, there are currently no rules of conduct to prevent things from happening. There are 'Seer' NPCs. These characters acts as the system's eyes and ears from different perspectives. The program is evolving and notes your habits and daily routine.


Shayuri said:
PS - This isn't just for the GM, but to stimulate discussion. Anyone is welcome to share opinions and ideas! :)
Please do discuss. The more we can communicate with each other, the more smoothly the game will play.
 

hafrogman said:
Given my preference I'd rather that our external lives were more private, but I can work either way.
This is how it will be in the start. As things progress, the modern characters will get know each other more and evetually you will all need to meet face to face.
 

renau1g said:
Oh yeah as for our RL characters, I'm in agreeance with hafrogman on being more private as our backstories don't really relate too much, but I'm guessing they live in the same city, otherwise when things go bad they won't be able to work together. I'm assuming some megatropolis or something like that?
Airports have been eliminated in this timelines future. Instead there are 'gates' that instantly teleport people from one corner of the Earth to another in a matter of miliseconds. There is a cost to this, and it is about the same as airfare would be, but this is for maintenace only and those salaried to mantain it.

Eventually, the beta testers of the game (your modern characters) will become admin POs (Police Officers) of Disiag and this will allow you a travel fund to meet whenever the situation is deemed necessary.
 
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