CreamCloud0
Hero
i like the four parts as character creation building blocks but i don't know if i'd want ASI tied to all of them2. ancestry, background, culture, and class. let's get the whole spectrum going. we ball.
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i like the four parts as character creation building blocks but i don't know if i'd want ASI tied to all of them2. ancestry, background, culture, and class. let's get the whole spectrum going. we ball.
I like this one the best.I must mention the system @Levistus's_Leviathan discussed years ago.
Species - Grants a single ASI of a variation per species.
Class - Grants a single ASI of a variation per class.
Background - Grants a single ASI of variation per background.
I think its conceptually similar to how PF2 ended up, and its pretty close to floating, but not. In the hypothetical where culture, becomes Culture (a game object) sure, just tack on another ASI for Culture.
Just another option out there.
Besides my own suggestion, that's also my favorite, with the caveat that the ASIs from Class/Race/Background shouldn't stack.I like this one the best.
Stacking to a potential +2 is how I had it.Besides my own suggestion, that's also my favorite, with the caveat that the ASIs from Class/Race/Background shouldn't stack.
Not even in Shadow of the Demon Lord or Shadow of the Weird Wizard?Question 1: Standard 6 is a sacred cow even I wouldn't kill in something that's D&D-like.
I did think about that, but the lack of the big 6, combined with its other evolutions, puts SotDL (and SotWW) just outside of my own idiosyncratic (and probably not fully coherent) definition of a "D&D-like". It's about as close as you can get without going over, though.Not even in Shadow of the Demon Lord or Shadow of the Weird Wizard?