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D&D 5E Warlord - Is 5E SRD/DMsGuild a Solution? Is AL a Problem?

So the folks not wanting a Warlord are just waiting to be swayed by the right argument? Maybe some, but I expect the compromise would need to be "Martial" is magic whether called Ki or latent Psionic power or "The Force" of Personality. Super Sneak Strike = Ki, Action Surge = The Force, Second Wind = Psionic, Commander's Strike = The Force, Cunning Action = Ki, "Get off your ass!" = Psionic.
I've changed my mind before.
As I've said many times, I shifted my position from "no warlord" to "okay, a subclass would be okay" to "yeah, a full class would be fine". If, after playtesting, at-will attack granting is revealed to be balanced (which I have doubts about) I'd shift my opinion on that.
Martial healing is a bit harder and I'm more firm on my opinion on that. Not because I can't understand the alternative, but because I prefer meaty hp. Opinions can change, but preferences are a little harder.

Crap, now I can't. I have this disorder called, "You're not the boss of me" wherein I psychologically can't do anything people tell me to do even if they use 'the force'. Perhaps I can overcome it but {insert excuses here which amount to not making the time yet}.

But seriously, it takes time and my target product is a bit bigger than a 2 page write-up on 1 class.

Jolydee's Obvious Arcana coming soon! A massive project by Jody Lee Johnson.
Okay then, but there's a finite time people have to, well, for lack of a better term... put up or shut up. You're arguing that a warlord class, if done right, will be a great seller on DMsGuild. There there is a demand that so far is not being satisfied by the products already on the market.
So prove it. Or let the argument drop.
 

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Martial healing is a bit harder and I'm more firm on my opinion on that. Not because I can't understand the alternative, but because I prefer meaty hp. Opinions can change, but preferences are a little harder.

How do you feel about...

"As an (bonus) action, one creature in reach gains 1 HP, and a number of THP equal to your warlord level. A creature can only benefit from this once per short rest." ?

Enough to get someone off the ground and back into the fight, but not actually "heal" any of their wounds.
 

I'm not sure I will ever be able to get my head around this need for a strictly non-magical class to be able to yell at an unconscious someone across the room, to stop them from actively dying, get up, and soldier on.

It just baffles me. Sorry. It just does.
 

I've changed my mind before.
As I've said many times, I shifted my position from "no warlord" to "okay, a subclass would be okay" to "yeah, a full class would be fine". If, after playtesting, at-will attack granting is revealed to be balanced (which I have doubts about) I'd shift my opinion on that.

I know these's like 21 Warlord builds here but who is advocating At-Will attack granting? Besides the WotC official "Beast Master". I'm glad you've reconsidered your position - because you wrote one of the builds I'm analysing now.

Martial healing is a bit harder and I'm more firm on my opinion on that. Not because I can't understand the alternative, but because I prefer meaty hp. Opinions can change, but preferences are a little harder.

I agree that Meaty HP and Inspirational Healing don't mix. Mojo HP and Inspirational Hit Point recovery work fine.

You're arguing that a warlord class, if done right, will be a great seller on DMsGuild.

I really don't. I expect to put in a work week or so (which I've barely started, carved out of my family time) of writing and formatting. Maybe another couple days worth of trying to cobble together some appropriate art to create a product that I know less than half of D&D players would even consider at their table and many less would actually want to play. I expect unless I offer it free to not hit even Copper because DMsG is in the 'needle in a haystack' phase. And if I offer it PWYW it will get mixed to low reviews by folks who didn't really want it but want to make sure WotC knows they don't want it.

I'm totally motivated.

And at the end of the day, the only table I care about is the one I'm at - and that is much more viable as a target market. And the prime motivation for posting is just to offer suggestions and possibilities for others that might feel the same way.

Or let the argument drop.

We did let the argument drop. And the silence was taken as "Happy with what we have" or "No Warlord position wins!" Seriously, ChrisCarlson, Hussar, and the surprise DMsGuild announcement poked the bear. Pro-Warlord as a class folks were just chilling using our homebrews and hoping something Official or at least Licensed would come out. Look at the post dates.
 

We did let the argument drop. And the silence was taken as "Happy with what we have" or "No Warlord position wins!" Seriously, ChrisCarlson, Hussar, and the surprise DMsGuild announcement poked the bear. Pro-Warlord as a class folks were just chilling using our homebrews and hoping something Official or at least Licensed would come out. Look at the post dates.
Nope. That's a bit revisionist. There were active conversations going on in several threads here which spurred my starting the thread you linked. Playing the victim is a sport for some people around here. Don't be one of them. We were having a civil conversation. Let's try to keep it that way, yeah?
 

I'm not sure I will ever be able to get my head around this need for a strictly non-magical class to be able to yell at an unconscious someone across the room, to stop them from actively dying, get up, and soldier on.

It just baffles me. Sorry. It just does.
I think you're overestimating the amount people want that.

Most homebrews i've seen don't have much healing.
 


I'm not sure I will ever be able to get my head around this need for a strictly non-magical class to be able to yell at an unconscious someone across the room, to stop them from actively dying, get up, and soldier on.

It just baffles me. Sorry. It just does.

It might help if you weren't reframing want or would like to need.

And literally treating the game condition of "unconscious" as beaten to the point of "actively dying" while the actual effect in play is sometimes so brief that the character doesn't even miss a turn (drop, Rogue with Healer applies Healing Kit, take turn), recover to full on a short rest). Only rarely does it come to stroking out.
 


Unfortunately, barring houserules, 5e hit points are meaty at that point where you are dropped. The moment you hit zero you are actively dying.

I agree that this is at root a classic Hit Point/Healing debate. Which really isn't a debate at all but a matter of preference (taste or gaming style).
 

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