mellored
Legend
No. My purposed class feature is reach, not ranged. You need to physically touch someone.And yet, your proposed class feature above, to which I posted immediately after with that comment, does that very thing...
No. My purposed class feature is reach, not ranged. You need to physically touch someone.And yet, your proposed class feature above, to which I posted immediately after with that comment, does that very thing...
Maybe you are just new to these conversations, but need has indeed been the situation. Lacking the ability to heal an ally from dying has been labeled a non-starter for more than one warlord advocate.It might help if you weren't reframing want or would like to need.
And yet, when you are dropped to zero, if that rogue didn't come over and fix you with that kit, what happens next?And literally treating the game condition of "unconscious" as beaten to the point of "actively dying" while the actual effect in play is sometimes so brief that the character doesn't even miss a turn (drop, Rogue with Healer applies Healing Kit, take turn), recover to full on a short rest). Only rarely does it come to stroking out.
Okay, so instead, he is whispering the inspiration into the allies ear instead of yelling it at them from a distance.No. My purposed class feature is reach, not ranged. You need to physically touch someone.
I never said anything about shouting, whispering, or inspiration.Okay, so instead, he is whispering the inspiration into the allies ear instead of yelling it at them from a distance.
...he says while clumsily avoiding answering what the warlord is doing to provide the class feature's benefit to his ally.I never said anything about shouting, whispering, or inspiration.
Though i won't stop you if you want to play it that way.
S'all good.My apologies, I reversed who was the bear and who had the stick.
I left it up as an exercised to the reader....he says while clumsily avoiding answering what the warlord is doing to provide the class feature's benefit to his ally.
How do you feel about...
"As an (bonus) action, one creature in reach gains 1 HP, and a number of THP equal to your warlord level. A creature can only benefit from this once per short rest." ?
Enough to get someone off the ground and back into the fight, but not actually "heal" any of their wounds.