• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Warriors Of The Coast OOC

I wholeheartedly agree Defcon :) Giving the GM/Players things to go on, that's good.

Normaly, I'd hate the post I made with Zan, but it seems appropriate at the moment for him to observe and chime in if someone mentions anything he might know something about.

Speaking of which, if someone mentions something that falls under his knowledge skills, he will try to recall any/everything he knows about it (And potentialy just start rattling it off, but that's a different story).
 

log in or register to remove this ad


And....back with the long post that apparently didn't make it past "Preview" before I left, and the rest of the post replying to posts posted after I left. Sorry if it seems a bit harsh, but everyone's pretty much been escalating up the Nelson Luttin Jerkometer with a vengeance. Killing Lizards really is sort of like killing bad neighbors though, bad neighbors that you know can and will eat your entire town directly off the map just because some dude from someplace else thinks he knows better, or even because some dude that spends his whole life crawling around town marching thinks so. In the world that Luttin is modelled after we call those sorts of people "carpetbaggers", so he's reacting accordingly. :D

And even more sorry for being a longwinded sort...part of that's by design, but some of it's just Nelson's character beating me over the head with itself.
 

Can't we all just get along. ;)

Think I'll need to wait to see how the rest of the town reacts before I reply. I'll have to prepare my "exit-so-not-to-be-pitchforked" routine.
 

stonegod said:
Can't we all just get along. ;)

Think I'll need to wait to see how the rest of the town reacts before I reply. I'll have to prepare my "exit-so-not-to-be-pitchforked" routine.
That's cool, I was sort of thinking that occasionally this sort of monologue would be a "prelude-to-the-lynching-and-stabbing-by-paladin" speech. It was one of those wincing internally sorts of things. Bards and I have a long history of characters going horribly wrong with the best of character development intentions. I accept this, but it's nice to be able to step away from the moment a little and remind everyone that just because the my character is being fiesty doesn't mean I don't understand what everyone's doing and why...

I probably should have nixed Nelson's wisdom so he didn't have any common sense, I could have spent most of the adventure opening doors before it was checked for traps and shouting Huzzah out at the top of my lungs. :eek:
 

James Heard said:
That's cool, I was sort of thinking that occasionally this sort of monologue would be a "prelude-to-the-lynching-and-stabbing-by-paladin" speech.

And while Khalia's not a paladin, she's very similar in temperment to one, but she doesn't have any offensive spells ... yet.
 

drothgery said:
And while Khalia's not a paladin, she's very similar in temperment to one, but she doesn't have any offensive spells ... yet.
Probably a good thing I didn't mention that genocidal embark the Church took on a while back then ;)
 


Oh well, at least I can contribute to everyone's intraparty murderous urges, heh. It's hard not to expect Nelson to be bold in expressing his opinion though, in the healer compound, in front of the Captain of the Watch, surrounded by militia, going contrary to everyone's obvious intent, given his temperment.

Oh, and I hope DEFCON doesn't take any of the elaborations on tribes/whatever the wrong way. I'll edit them correctly if I need to/you want me to? Basically I just figured that Nelson has quite a bit of Knowledge(local), and that it would be an easy DC, and that normally I'd ask for a prompt, but in the middle of a Nelson ramble it would ramble longer if I stopped to ask for GM rolls?

If nothing else maybe we can finagle a couple of free healing potions and porters out of Nelson ticking off each and every thing that could possibly go wrong and be going on in front of the head of the healers and the head of the guard.
 


Into the Woods

Remove ads

Top