Spelljammer Watch these preview videos -- SPELLJAMMER minis, Adventures in Space, Trailer

Here are three of the SPELLJAMMER preview videos show during today's D&D Direct event.

Here are three of the SPELLJAMMER preview videos shown during today's D&D Direct event.




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Faolyn

(she/her)
Because I don't want to see any decent group of veteran D&D fans alienated from the current version of the game. And I wouldn't feel right supporting any decisions by Wizards that would cause that to happen.
The people who feel alienated are likely a lot more vocal than the ones who like or even love the new versions.

I'm a long-time Ravenloft fan. Almost every D&D game I've run has been Ravenloft (I think my natural inclination is towards horror games). And I got into D&D in the early 90s, and been playing D&D (and other RPGs) on a nearly weekly basis since a few years after that. I think can call myself a veteran. I really like VRGtR. But I didn't feel the need to write an impassioned post about it--and I have a feeling that if I had, people would have dismissed me as a yes-man who only ever extols WotC.

There's always going to be people who dislike something just because it doesn't mesh with their idea of what the setting should be like. There's always going to be people who feel alienated because they can't or won't adapt to the new thing that's coming out. And there's always going to be people who feel like everyone has to choose sides--there was even someone here on these boards who couldn't understand how I could like both the original Ravenloft and VRGtR.

So... just like what you like. If people don't like a certain reason because they can't understand that WotC has to sell to everyone and not just them, that's not your problem.
 

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I've noticed too the art of Kendrick's Astral Elf PC switches back and forth between Spear and discount MCU Star-Lord guns. Part of me wonders if it's because of the Star-Lord inspired guns that they created a legally distinct version where it's a Spear instead. But then, IIRC/supposedly, Kendrick is fond of playing Warlocks so it's possible that it could be a Warlock pact weapon switching type deal as a Bladelock.
I'm Starlock.

Who?
 


vecna00

Speculation Specialist Wizard
The people who feel alienated are likely a lot more vocal than the ones who like or even love the new versions.

I'm a long-time Ravenloft fan. Almost every D&D game I've run has been Ravenloft (I think my natural inclination is towards horror games). And I got into D&D in the early 90s, and been playing D&D (and other RPGs) on a nearly weekly basis since a few years after that. I think can call myself a veteran. I really like VRGtR. But I didn't feel the need to write an impassioned post about it--and I have a feeling that if I had, people would have dismissed me as a yes-man who only ever extols WotC.

There's always going to be people who dislike something just because it doesn't mesh with their idea of what the setting should be like. There's always going to be people who feel alienated because they can't or won't adapt to the new thing that's coming out. And there's always going to be people who feel like everyone has to choose sides--there was even someone here on these boards who couldn't understand how I could like both the original Ravenloft and VRGtR.

So... just like what you like. If people don't like a certain reason because they can't understand that WotC has to sell to everyone and not just them, that's not your problem.
Truth.
 

Stormonu

Legend
Because I don't want to see any decent group of veteran D&D fans alienated from the current version of the game. And I wouldn't feel right supporting any decisions by Wizards that would cause that to happen.
That's been happening for years back into TSR days; recently, all of 4E for me. I didn't expect other people to stop playing 4E because I didn't like it myself. I just didn't want to.

If you like it, enjoy it and participate. If you don't, find something else. Don't dwell on depriving yourself of happiness because someone else doesn't like it.
 


JEB

Legend
So... just like what you like. If people don't like a certain reason because they can't understand that WotC has to sell to everyone and not just them, that's not your problem.
If you like it, enjoy it and participate. If you don't, find something else. Don't dwell on depriving yourself of happiness because someone else doesn't like it.
I appreciate the kind sentiments. But it's hard for me to enjoy something if I know it's actively making significant numbers of veteran fans unhappy.

There's also a matter of principle here. I liked the approach that Wizards took for most of 5E, appealing to both new and veteran fans (although they should still be doing more for 4E fans). I want them to keep doing that, but the way they handled Ravenloft concerns me (new ideas are great, but they didn't need such an extensive reboot to make changes). If Ravenloft is going to be their template for updating other settings, I don't know that I can support it.

To be clear, I'm not planning to boycott 5E Spelljammer just because a few folks complain about the Phlogiston going away, or because someone on Reddit hates the new helm rules, or whatever. I'm just paying close attention to the general opinion of veteran Spelljammer fans, and will make my purchase decision accordingly.
 


Faolyn

(she/her)
I appreciate the kind sentiments. But it's hard for me to enjoy something if I know it's actively making significant numbers of veteran fans unhappy.
But the point is, no matter what is put out, a "significant number" of fans are going to be unhappy.

There's also a matter of principle here. I liked the approach that Wizards took for most of 5E, appealing to both new and veteran fans (although they should still be doing more for 4E fans). I want them to keep doing that, but the way they handled Ravenloft concerns me (new ideas are great, but they didn't need such an extensive reboot to make changes). If Ravenloft is going to be their template for updating other settings, I don't know that I can support it.
And here's why: when 5e came out, I said that I had absolutely no reason to buy any Ravenloft books unless they were different from what was already put out. My reasoning is that the 3x books put out by S&S were basically a continuation of the stuff TSR put out in 2e. Just advanced a few years and with a few things changed because of modules and the like, like Il Aluk being nuked. If the 5e books had been just a continuation of that (minus the problematic content), then there would be absolutely no reason for me to buy them, since I already have all the setting info I need and can easily update the monsters, and I don't include the problematic things already.

I'm willing to believe that I'm not the only one who felt that way. Which means that it's likely that a significant number of fans would have been unhappy if 5e Ravenloft would have been the same. So basically, it's damned if you do and damned if you don't. No matter what WotC had done with Ravenloft, there would have been people who would be angry.

(And from my own personal experience, a lot of the people who were angry at Ravenloft were angry because of things like some characters being made into PoC or women, and because the female darklords had a personality beyond wanting a man or hating all men.)

And honestly, I'm not sure how you could make changes without rebooting a lot of things. The three biggest changes were, IIRC, to Falkovnia, Valachan, Dementlieu, and I Cath. Falkovnia was a domain based entirely around racism (which in the S&S days included racism against non-European-looking humans), Valachan was both racist and sexist, what little there was to I Cath was sexist, and Dementlieu had very heavily-implied rape, and even without that the entire domain was based around removing people's consent. Get rid of those problematic things and you don't have any domain left. Some people may consider this "sanitizing" the setting, but, well, I like to think of what Jon Sims (The Magnus Archives) said: he does horror, not trauma. Too many people still suffer from these things for them to be made part of a game that is likely to not be handled very well by even well-meaning DMs. So... reboot.
 

Echohawk

Shirokinukatsukami fan
Astral dreadnoughts predate Planescape, by a few years, at least.
The dreadnought has an interesting history of early appearances.

It first appears as the iconic cover art of the 1987 AD&D Manual of the Planes, but is only mentioned in passing inside the book, where it is referenced as an ethereal dreadnought in the section on magic in the ethereal (page 19). It first gets game statistics on card #261 of the 1991 Trading Cards set; these stats peg it as only 12' in size with no interesting abilities except for an ability to snap the silver cords of astrally projecting creatures.

In Planescape, astral dreadnoughts are first mentioned in A Player's Guide to the Planes in the original boxed set, where they are referenced as examples of "bigger and meaner" things lurking in the astral. The dreadnought finally gets a proper two-page spread in 1995 in the Planescape Monstrous Compendium Appendix II. This description wisely ignores the trading card stats, and treats them as gargantuan beasts. In this version they specifically don't attack silver cords except incidentally during the process of slaughtering astral travellers.
 

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