D&D 5E What 3-5 character concepts would you like to see subclasses (or classes) for?

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Guest 6801328

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Ok, I'm a little bored so I'm going to start a wish list. These are concepts I'd love to play. All of them could be hacked together from existing rules with multi-classing, feats, etc, but it's still fun to daydream about new abilities. (And there are some excellent homebrews out there for some of these.)

Wrestler (Monk): An armor-less brawler that focuses on Grapple, Shove, plus unarmed attacks. I think it needs some special rules...as simple as "You can use Dex instead of Str"...because otherwise you would need to have STR on an already MAD class. (EDIT: Of course, Dex > Str also contradicts the archetype of the burly wrestler. I'm not sure what the solution is.)

Witch (Wizard? Warlock? New class?): Cast curses, mix potions, create charms, cackle maniacally. Every element of a good Witch is already in the game, but too scattered among classes and sub-classes.

Shaman/Witchdoctor: As Barbarian is to Warrior, so is Witchdoctor to Cleric. New class, I think. Some of the elements of the spirit-beast Ranger from UA could go in here.

Priest (Cleric? Wizard? Druid?): Basically a WoW Priest. A light-or-no-armor divine support caster. Currently you can do this by dipping one level into Monk (and possibly taking Magic Initiate for Shillelagh) but it seems crappy to have to dip a level for what amounts to a fluff change: changing medium armor and a mace for robes and a staff, and lower AC.

Blood Sorcerer: Multiple homebrews have been made of this concept. Hit Dice as casting resource.

What are yours?
 
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