What Adventure Awaits?

Herobizkit

Adventurer
"Rest while you can," Shalaye says grimly, "We have much to do."
OOC: [MENTION=2795]Mark Chance[/MENTION]: Should we call this one a wash? At the rate we're going, we may not finish this quest for two real-time years. ;)
 

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Mark Chance

Boingy! Boingy!
OOC: I refuse to give up. Instead, I'll push ahead a bit. :)

Cautiously the carnies move up the stairs after giving Kaer time to rest. They discover a scene much the like the one on the ground floor: disuse, signs of decay. There are arrow slits in the walls. Peering out offers limited views of the grounds. There isn't much to see, although here and there the heroes can see that the undead birds have returned to the aerial patrols. There is a trapdoor in the ceiling that leads to the roof. The ladder that once led up to it has been broken. Rungs and supports lay on the floor.

It seems to be a dead end.

A more thorough search commences. Eventually, Berm discovers another trapdoor, this one cleverly concealed underfoot in the tower's ground floor. It takes some effort to get it open. On the other side of it are steep, narrow stone steps heading down into darkness.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"i wonder where this goes to? We are going to need light." He digs around in his pack and withdraws a small bundle of sunrods. removing one he asks, " shall we?"
 
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Mark Chance

Boingy! Boingy!
With the barbarian in the lead, the carnies descend the stairs. Berm's sunrod illuminates the way, casting dark shadows all around. The steps go down about 15 or so feet, ending in a cramped landing before a stout wooden door.

Berm checks the door. It is neither locked nor trapped. No sounds can be heard from the other side. When the door is opened, a draft of warm air wafts upward into the carnies' faces. It carries with it the unmistakable stench of decay tingued with something else. Something acidic.

On the other side of the door is a corridor cut through the earth and braced left and right and along the ceiling with sturdy timbers. The hall runs due east for about 40 feet before ending in another door. A smaller portal sits in the southern wall about halfway down the hall.
 

jkason

First Post
Kaer Fegavas, human barbarian

Kaer frowns at the smell. "That doesn't bode well," he whispers, but continues on, not seeing much in the way of options. As they reach the small portal in the hall, he turns to the other two.

"So, do we check out the small door, or keep moving? Might be worth making sure nothing's coming up from behind."
 

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