What Adventure Awaits?

Berm speaks up "not to mention how the knowledge might be used by the surrounding folks around here."
 

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"Ah, no apologies needed I assure you. We were hoping you might share what knowledge you have gleaned about the animals abhorrent recent behavior Gebbert. As circus folks are animals are a big part of livelihood so I confess it is as much self interest as anything else to try to get this problem solved." Zantlaus says smiling wearily.

Berm speaks up "not to mention how the knowledge might be used by the surrounding folks around here."

"Of course," Gebbert says. "Please, walk with me before Sašo figures out Áron isn't at the temple." The long-bearded dwarf tells the other monks that he is going for a walk, and then he starts strolling southward, talking at the same time. "Unfortunately, we've 'gleaned' little that's useful. We're certain that the problem is the river. Somewhere upstream, an unnatural toxin has been -- or is still being -- put into the Gragmoor."
 

"The river? That would make sense, so we must I suppose assume it does not effect humanoids, or at least not in the same manner... Do you happen to know where in the river it entered? Presumably it must have been upriver, but is there an area where the animals were uneffected upstream that might narrow down our area of investigation..."
 

"The river? That would make sense, so we must I suppose assume it does not effect humanoids, or at least not in the same manner... Do you happen to know where in the river it entered? Presumably it must have been upriver, but is there an area where the animals were uneffected upstream that might narrow down our area of investigation..."

Gebbert shrug as he waves good morning to a passer-by. "We're uncertain. Upstream, obviously. Scouts were sent out before sunrise. They were told to travel upstream until mid-day, and then return. They should be back by sunset with their report."
 


Kaer Fegavas, human barbarian

Kaer nods. "No use scouting the same territory, and we're not like to catch up to them by this time of day. Should use the time to check around town, yeah? See what other rumors 'bout this might be floating 'round?"
 

Having learned what they could from the monk Gebbert, the carnies go their separate way. Gebbert wishes them luck. Kaer, Zantalus, Crusher, and Berm spend the next several hours about town.

The mood everywhere is sullen. There is a noticeable lack of meat available for sale. Indeed, the carnies learn that a wave of animal killings has swept Gragmoor Quarry. Those few animals apparently still unaffected were killed by their owners. By midday, most people have moved inside. Bird attacks started, and a few hours later, the streets are littered with feathered bodies.

One recurring opinion encountered is that the current troubles are somehow related to the hobgoblins. When Temujin, a fearsome ogre chieftan, rose to power in the Sable Highlands, he quickly subjugated weaker tribes under his standard. Most of the hobgoblins refused to submit, and Temujin waged a series of reprisals and persecutions. The hobgoblins fled their native lands for the protection of Gragmoor. Owing to the intercession of the Lacador monks, the hobgoblins were granted North Kingdom citizenship and permitted to settle along the frontier between the Two Kingdoms.

This citizenship has not been to the liking of many in Gragmoor. The hobgoblins live in their own district on the southside of the river near the abbey. Many of them have adapted to life in Gragmoor, some even converting to Lacador. Most, however, retain adherence to Nomog-Geaya, the warlike earth god of the hobgoblins. The hobgoblins of Gragmoor Quarry make their living as farmers, trappers, and hunters.

In this climate of fear, sorrow, and suspicion, the day passes toward night. Many people leave their houses, worried eyes looking skyward for afflicted birds, heading toward the market square. It is nearly time for the scouts to return and give their report.
 

Kaer Fegavas, human barbarian

The day does little to brighten Kaer's hopes. "Not a good sign that folks are jumping to conclusions so fast," Kaer says as he hears the rumor of hobgoblin involvement so oft-repeated during the day. "The hobbies aren't my favorite folk, but doesn't make a lot of sense for them to poison all the animals like this; they gotta eat, too, yeah? I mean, hey, at least so far we aren't getting 'it's them carnies,' but a riled up, scared mob's no good for anyone, especially if they get the hobbies riled up."

As he steps over yet another bird corpse twisted from a convulsive death, Kaer looks skyward. "Only way to stop the guessing is with some facts," he says. He jerks a thumb in the direction of the monestary and adds, "What say we find out if the monks have a few more with from those scouts, yeah?"
 


Kaer, Berm, Zantalus, and Crusher return to the marketsquare. The press of citizens make getting to the front of the crowd a bit of a labor. The long-bearded Gebbert exits the temple and stands atop the stairs leading up to the facade. The general murmur rises in volume. Gebbert folds his beard over his arm and waits, scanning the crowd. Silence ripples over the assembled people.

Gebbert speaks in a loud voice. "We've no sign of or word from the scouts. This is no cause for alarm, good people. Please, return to your homes. We shall ring the bells when we have word."

The murmur returns, swelling in volume. The carnies hear several frustrated oaths and fewer calls for patience among the crowd. Still, little by little, the people begin to disperse.

Gebbert locks eyes with Zantalus and gestures for him and his friends to approach.
 

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