What Adventure Awaits?


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Kaer Fegavas, human barbarian

"Looks like maybe that little speech was just to calm the crowd, you think?" the barbarian whispers to the others. "Lets see what Zanty's friend wants, shall we?"
 



Gebbert turns, gesturing for the carnies to follow him. Within the temple's narthex, he stops briefly to issue instructions to another monk.

"Brother," Gebbert says, "please go quickly and tell the sheriff to ensure the wall guards are on alert."

The monks nods and departs at once. Gebbert leads Berm, Kaer, Zantalus, and Crusher through an ornately carved wooden door leading off the narthex and into a narrow hall. Once in the hall, Gebbert speaks again.

"Soon I shall have to tell the people that the scouts aren't likely to return," the dwarf says. "One of the scouts, Huw Padrig, is a druid. About an hour ago, we received an animal messenger from Huw. He reported that he and the other scout were being hunted by goblins and goblin dogs. He thought escape unlikely. He also mentioned that the goblins have occupied the Cracked Bailey."

OOC: Knowledge (local), Knowledge (history), and Knowledge (geography) checks, please.

Gebbert stops to unlock another wooden door at the end of the hallway, pulling a clanking ring of keys from his belt. He pushes the door open, revealing a octagonal chamber. Floor-to-ceiling shelves heavy with books and scrolls occupy seven of the eight walls. A cluttered desk sits in the middle of the stone floor. There is only one chair, a tattered, high-backed leather seat behind the desk.

"Please," Gebbert says, "enter. I have something important to ask of you."
 
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Zantalus smiles sadly, "Ah, but suspicion and prejudice are ugly things, with little difference if they are well founded or not." But he manages to summon up a tired smile nevertheless.
 


Kaer Fegavas, human barbarian

Kaer remains silent as the monk reveals the truth, then doesn't hesitate when asked to enter the chamber on request.

OOC: Kaer isn't trained in any of the requisite skills, so he can only know information with a DC of 10, but I'll make the rolls just in case
 


OOC: First, a plethora of sblocks!

[sblock=For Berm, Kaer, and Zantalus]
All three of you have heard talk of the Cracked Bailey. Local tales say the Bailey is haunted by the restless souls of those who died there decades ago. Every now and then one hears some new story about some youths who ventured to the Bailey on a dare never to return again.
[/sblock]

[sblock=For Kaer and Zantalus]
You both know the location of the Cracked Bailey. One follows the river northward until one reaches the Aminta, the first lesser river that enters the Gragmoor. After this, one follows the Aminta upstream. The Cracked Bailey sits on the Aminta's south bank atop a rocky hill.
[/sblock]

[sblock=For Zantalus]
Those stories about youths heading up to the Cracked Bailey to never return? They're mostly false. Nearly a year ago, however, the stories took an ugly turn toward the truth. Four local youths skipped out during a holiday. Only one ever returned, but she did so floating dead in the river's current.

Also, the terrain leading up the Cracked Bailey is rather swampy. Goblins, giant frogs, and even boggards aren't unknown in the area.
[/sblock]

Gebbert leans against his desk. For the first time, the worry lines crisscrossing his face deepen. The dwarf sighs, and then speaks.

"I fear Huw and Gorka will not be returning. I also fear I know Count Olaf too well. Once word gets out about the scouts, he'll order the gates shut and the defenses increased, which I doubt will do us any good at all. He certainly won't consent to send out more scouts, and there are precious few of us monks suited to the task I fear lies ahead. I hear you acquitted yourself well when these unnatural events struck. I need people to head to the Cracked Bailey and find out what's going on. To find out if it has anything to do with these animal attacks."
 

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