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What could a scientist in my Star Wars RPG be researching or working on?

Maximum7

Villager
My Star Wars story will now involve a scientist who is studying the ancient servers of the Holonet. As he learns about its beginnings, he thinks of ways he can make the Holonet better for everyone. What improvements can he make to the Holonet?
 

Eltab

Villager
My Star Wars story will now involve a scientist who is studying the ancient servers of the Holonet. As he learns about its beginnings, he thinks of ways he can make the Holonet better for everyone. What improvements can he make to the Holonet?
He comes up with an upgrade to the programming - which is "just a plug-in black box thingy that makes it work" to most people - that increases the screen resolution and clarity. Look at the difference between Vietnam War footage and Reagan's "tear down this wall" speech; the picture is crisper and clearer, you can see more details. However broadcast networks hate him because all their scenery has to be replaced with something better than an Impressionist painting. This improvement can be overwhelmed if the entire scene is in motion, such as a storm-tossed lake, because there is too much data to process.
 

tomBitonti

Explorer
Swarm based weapons? Refractive invisibility for ships? Cyborg ship pilots? Improved planetary scale power distribution networks? Force field contained metallic hydrogen explosives? Planetary core mining hyperdrive stutter fields?

Thx!
TomB
 

Maximum7

Villager
Swarm based weapons? Refractive invisibility for ships? Cyborg ship pilots? Improved planetary scale power distribution networks? Force field contained metallic hydrogen explosives? Planetary core mining hyperdrive stutter fields?

Thx!
TomB
These ideas all sound great but can you explain what the last one is and does? Thanks!!
 
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tomBitonti

Explorer
Last one is a hyperdrive flight through a planet that stutters the drive for a very brief instant to drop out of hyperspace and scoop up core material the go back into hyperdrive. Need very precise control and a very strong force field to hold the pressurized core material — which is high grade metal ores.

This presumes that you can hyperdrive through matter, which might not work. I don’t know SW hyperdrive genre well enough to answer.

Thx!
TomB
 

Maximum7

Villager
Last one is a hyperdrive flight through a planet that stutters the drive for a very brief instant to drop out of hyperspace and scoop up core material the go back into hyperdrive. Need very precise control and a very strong force field to hold the pressurized core material — which is high grade metal ores.

This presumes that you can hyperdrive through matter, which might not work. I don’t know SW hyperdrive genre well enough to answer.

Thx!
TomB
Interesting concept but that would destroy the planet.
 

Maximum7

Villager
I’m going about this all wrong when it comes to asking what idea I want. I’m looking for a science thing that my scientist could study. On Steven Jackson games forum, someone suggested the migration patterns of Purgills. It would have been perfect except for the fact that it might lead someone to Ezra and Thrawn. That story will be told in the future. I want something unique but also a science that my scientist can study as his main work. Not an invention.
 

Zardnaar

Explorer
Last one is a hyperdrive flight through a planet that stutters the drive for a very brief instant to drop out of hyperspace and scoop up core material the go back into hyperdrive. Need very precise control and a very strong force field to hold the pressurized core material — which is high grade metal ores.

This presumes that you can hyperdrive through matter, which might not work. I don’t know SW hyperdrive genre well enough to answer.

Thx!
TomB
No it wouldn't work but Hans stunt in TFA at Starkiller base would not work in the old EU. New one who knows. Generally you can't hyperspace in gravity wells. Hypothetically maybe if you switch off all the safe guards on the hyper drive system but then you are begging to smack into a planet.

If you stuttered inside the planet for whatever reason the pressure and heat would collapse the shields and ship.

In legends there were experiments in hyperspace weapons and tactics with things like interdictor cruisers which pull ships out of hyperspace with artificial gravity wells.
 
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tomBitonti

Explorer
Interesting concept but that would destroy the planet.
Naw, this would take a tiny spec of material. On a massive scale there would be problems, but the scale would have to truly massive. The bigger problem is getting the ship to survive, since it would be briefly overlaying core material.

Thx!
TomB
 

Zardnaar

Explorer
Naw, this would take a tiny spec of material. On a massive scale there would be problems, but the scale would have to truly massive. The bigger problem is getting the ship to survive, since it would be briefly overlaying core material.

Thx!
TomB
It might now or at least extinction level event. A star destroyer ship at hyperspace speed might be able to do it. Wouldn't work in old Star Wars might now idk. Since you can now use it as a weapon and hyperspace into gravity Wells.
 

Maximum7

Villager
Someone on writingforums.org knocked some sense into me. The Star Wars galaxy has had 1,000’s of years to develop stuff so all science left to do is theoretical or observational. I’m going to have him study asteroids. Thanks for putting up with me.
 

Zardnaar

Explorer
Someone on writingforums.org knocked some sense into me. The Star Wars galaxy has had 1,000’s of years to develop stuff so all science left to do is theoretical or observational. I’m going to have him study asteroids. Thanks for putting up with me.
In some ways they are really advanced- very fast FTL for example along with FTL travel.

In other ways their tech is stagnant, a lightsaber or blaster isn't drastically different from a 1000 years ago. You can uusally find some examples of anything in their somewhere but it is often limited to a single series, is lost tech or built by some mysterious race so its not galactic standard so to speak.
 

Maximum7

Villager
I’m thinking about doing something related to Hyperspace (but not Hypergates). What science can my scientist study about Hyperspace before he’s called away to deal with the supermassive black hole?
 

Eltab

Villager
Developing the theory for a "hyperspace radar" that would let a ship see that a gravity well - such as from a wandering planet - is in its path, far enough away to do something about it.
 

Mustrum_Ridcully

Adventurer
I’m thinking about doing something related to Hyperspace (but not Hypergates). What science can my scientist study about Hyperspace before he’s called away to deal with the supermassive black hole?
A study on how Hyperspace travel routes change over time due to galactic drift and hyperspace-innate dynamics. This might allow predicting new potential spots for fast trade-routes, maybe even between systems that weren't connected well in the past.
Or he studies a particular gravity well and its impact on hyperspace, in the hopes of finding a better route around or even directly through it, shaving off travel time for particular routes. (Say, if you want to travel between Bastion and Corellia, you could take a new short cut.). Maybe with the hope of generalizing this research enough to apply it to other gravity wells.
 

MarkB

Adventurer
I’m thinking about doing something related to Hyperspace (but not Hypergates). What science can my scientist study about Hyperspace before he’s called away to deal with the supermassive black hole?
Hyperspace travel in Star Wars involves travelling along hyperspace 'lanes' which allow fast travel between star systems along specific routes, and also pre-jump calculations in order to sync up existing navigational data to account for local planetary movement and galactic drift.

So, some reasonably good avenues for research could involve improved methods of mapping and discovering hyperlanes, or ways to make the calculations for a hyperspace jump more quickly.
 

Maximum7

Villager
Hyperspace travel in Star Wars involves travelling along hyperspace 'lanes' which allow fast travel between star systems along specific routes, and also pre-jump calculations in order to sync up existing navigational data to account for local planetary movement and galactic drift.

So, some reasonably good avenues for research could involve improved methods of mapping and discovering hyperlanes, or ways to make the calculations for a hyperspace jump more quickly.
How could I make navicomputers more efficient or better at making jumps?
 

MarkB

Adventurer
How could I make navicomputers more efficient or better at making jumps?
That's up to you - I don't know what works for your setting. It could be anywhere from something boring like improving the software coding to something spectacular like detonating warheads in hyperspace to create the hyperspatial equivalent of sonar pings.
 

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