Divine2021
Adventurer
Been meaning to check out Castles and Crusaders. Something about it seems real intriguing, even though I know next to nothing about it and only have seen art that I dig.
Any of these would workIf you were going to sit down and play "D&D" but not actual D&D, which would you pick of these?
Swords & Wizardry, it has the leanness of OD&D, I like the one save for monsters and the ease of just throwing down HD and AC to get a monster on the fly that works.What do you think of each? Pros Cons?
Why do people play these instead of actual AD&D or Basic?
Saving throw charts, at least, are still a thing in several OSR games. Please don't throw around your opinion about these things like it's objective fact.Because to-hit matrices, saving throw charts, THACO and descending AC are something better left to nostalgia, rather than play.
Even if you just use all the original rules, OSRIC is vastly better organized than 1E and OSE is vastly better organized than BD&D. Just having the actual rules where a normal person can find them, without decades of memorization practice, is a big improvement.
But many people discover that they want at least some improvements over the original games. OSE and Labyrinth Lord offer the optional ability to bring in AD&D races, classes, magic and monsters alongside BD&D rules, for instance.
I'll suggest one more - Freebooters on the Frontier, a Dungeon World hack. And oh yeah, Dungeon World (although Freebooters is a more modern/better take)I'd suggest a few others to check out, if you don't mind.
Dungeon Crawl Classics. Knave 2E. Maze Rats. Acid Death Fantasy. Black Sword Hack. Into the Odd and Electric Bastionland. Five Torches Deep. Cairn. Troika. Ultraviolet Grasslands. Weird North.