CubicsRube
Hero
That's right. And I'm in campaigns who cleric who play them as well. Everyone's different!I do play healbots.
That's right. And I'm in campaigns who cleric who play them as well. Everyone's different!I do play healbots.
Your experience is valid, but you've missed two points about this post.I don't know anyone who actually plays a 5e cleric as a healbot. Considering that,I don't really think it is necessary.
Well if you do, let me know how it goes! I haven't run 5e game for a long time, but I have a tonne of ideas I'd like to test out sitting in the back of my brain.I think this is a fantastic idea. I currently use the gritty realism and lingering injuries variants, but I wish I had thought of this when I started my current campaign. I'm totally using this next time.
...snip...It is an interesting idea.
Yeah one of the difficulties of changing anything in d&d is how intertwined many little sub rules are. Temp HP is definitely on of them.So, while I think this idea has some merits, I think it has a lot of potential pitfalls,
I think there'd be a few ways to do that, most simple of all is house rule that if someone drops to 0 they don't regain consciousness for 10 minutes or so.This could be pretty cool. It would largely solve the yoyo healing thing everyone goes on about, might even make some fights more deadly because of it since it won't be easy to get people back up during the fight.
Nice i like it.Yeah IMC magic only restores HP it doesnt mend wounds - so anyone who doesnt also get some First Aid skill will contiunue to bleed out or be infected or be dead from drowning.
Correct.I think the OP sees those as benefits, not problems.
No, you require PC'S to use healer's kits.So you wind up with a game, with everyone constantly dying all the time?
Cant see how that's a benefit.
^ This guy gets it.You can have a party with no magical healing at all and they won't be "dying all the time."
So... no.
No, you require PC'S to use healer's kits.