I'd like 6d6 and a reduced radius. I'd like to see more 3rd level spells get a look in.
this, if anything, casters doing damage is the least of problems with casters.I might take fireball down to 6d6, but I think I would rarely use it and prefer to use control spells summons instead. I would not be in favour of a nerf.
Totally agree, playing through Solasta:Crown of the Magister at the moment and the cleric is dropping hypnotic pattern and the fight becomes much easier or now my ranger can throw in a summons and that takes up the action of most of the enemies. Screwing with the enemies action economy is far more effective than direct damage. Let the people with the sharp wedges that do not get tired do the damage.this, if anything, casters doing damage is the least of problems with casters.
control is far more influential.
All other damage spells need a buff and better scaling with upcasting.
If you prepare a spell the very first time and then never change it... it becomes a Known spell.2d6. Screw tradition. I don't want it to be powerful. I don't want it to be ~spehshul~. I want to spam AoE explosions.
And I will never prepare a spell. You can take my spells known out of the cold, blasted wasteland resulting from me spamming AoE explosions.
I would disagree with this. Fireball is a weak 3rd level spell IMO.Fireball is notoriously the best mid-level damage spell in 5E. Suppose it were to have its damage output reduced in 1D&D. What is the hardest it could be nerfed where you would still prepare it and expect to cast it in combat (assuming you were playing a caster of appropriate class/level)?
Assume the spell is otherwise unchanged, and all other spells remain as-is; so, for instance, lightning bolt will continue to deal 8d6.
A) The post specifically states "damage spell," so not sure what Fear, etc. have to do with the discussion.I would disagree with this. Fireball is a weak 3rd level spell IMO.
The really good and universally useful offensive 3rd level combat Wizard spells are Fear, Summon Fey, Summon Undead, Summon Shadowspawn and after that there a bunch more like counterspell, dispel magic and fly that I would pick up before Fireball.
For Fireball to compete with these spells it needs to be about 11d6.
Fireball is decent if you are a Light Cleric.
I certainly understand my opinion on balance is different, but I’m in no way not being serious with my 2d6 stance. Spellcasters have so many other things going for them, they don’t need an easily used 4-40 great sword swings in a round on top of it. IMO of course.A) The post specifically states "damage spell," so not sure what Fear, etc. have to do with the discussion.
B) You're welcome to your opinion, but you are the only person I have ever heard describe 5e Fireball as "weak," and given that it is almost universally taken by players who have access to it, consensus indicates that your "hot take" (pun intended) is wrong.
C) That said, folks suggesting 2d6 damage for Fireball aren't serious, either. You may as well just write "Fireball shouldn't be in the game," because it would have the same effect. It would be nice if we could focus on suggestions that might have a snowball's chance in a fireball of actually being implemented in OneD&D.
B) You're welcome to your opinion, but you are the only person I have ever heard describe 5e Fireball as "weak," and given that it is almost universally taken by players who have access to it, consensus indicates that your "hot take" (pun intended) is wrong.
6d6. The damage it does in Level Up.Fireball is notoriously the best mid-level damage spell in 5E. Suppose it were to have its damage output reduced in 1D&D. What is the hardest it could be nerfed where you would still prepare it and expect to cast it in combat (assuming you were playing a caster of appropriate class/level)?
Assume the spell is otherwise unchanged, and all other spells remain as-is; so, for instance, lightning bolt will continue to deal 8d6.
6d6. The damage it does in Level Up.
I don't get it. A joke at my expense, or something else?Katching
I don't get it. A joke at my expense, or something else?
So in other words, it should be removed from the game. That's my point: if you are going to nerf it to be useless so no one takes it, then just come out and state that Fireball shouldn't be in the game. Which isn't going to happen.I certainly understand my opinion on balance is different, but I’m in no way not being serious with my 2d6 stance. Spellcasters have so many other things going for them, they don’t need an easily used 4-40 great sword swings in a round on top of it. IMO of course.
That would be WAY better than Fireball is now, let's not pretend that'd be a nerf. And that's assuming you didn't get Prone'd if you saved.6d6 + prone, save for half.