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D&D General What Is Your D&D Survivor Edition?

The One Edition of D&D You Keep

  • OD&D (White Box)

    Votes: 0 0.0%
  • B/X (BECMI)

    Votes: 12 12.0%
  • AD&D 1st Edition

    Votes: 8 8.0%
  • AD&D 2nd Edition

    Votes: 7 7.0%
  • D&D 3.x Edition

    Votes: 13 13.0%
  • D&D 4th Edition

    Votes: 13 13.0%
  • D&D 5th Edition

    Votes: 47 47.0%

  • Total voters
    100

Retreater

Legend
This is a thought experiment. Under the hypothetical premise, you can keep and play only a single edition of D&D for the rest of your gaming life.
Which one would you pick? If you feel like discussing in the thread why you picked the one you did or anything else, feel free.

(For this poll, I have merged several similar editions together. For example, I am aware there are various editions of Basic D&D - Moldvay, Cook, Rules Compendium, etc. I'm just curious to see an overview on where my fellow ENWorlders stand. I am also not including retroclones like Swords & Wizardry, Old School Essentials, or Pathfinder.)
 

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overgeeked

B/X Known World
B/X, BECMI, and Rules Cyclopedia. Covers everything from basic dungeon crawls on up to immortality, with castles and domain management in between. Simple and quick system. Straightforward and only needs a few house rules to run. So many classic modules and the Known World, Mystara, Hollow World setting can’t be beat. Almost anything not designed for it (settings and modules) can easily be run with B/X.
 

vincegetorix

Jewel of the North
Probably one of the rare one who'll vote for 4e.

Give me a working builder and I'll play it anytime. The others are all pretty good, but 4e was my first edition of real D&D gaming and I just love the symmetrical character progression. What people called same-y, I actually love. These day I work on a D&D chassis using 4e, but with 5e's proficiency bonus instead of the +1/2 level progression and no feat + no magic items treadmill.
 


Probably one of the rare one who'll vote for 4e.

Give me a working builder and I'll play it anytime. The others are all pretty good, but 4e was my first edition of real D&D gaming and I just love the symmetrical character progression. What people called same-y, I actually love. These day I work on a D&D chassis using 4e, but with 5e's proficiency bonus instead of the +1/2 level progression and no feat + no magic items treadmill.
You will not get hate from me. 4ed was better than a lot of people think. I think it's a good choice too.
 




Same. If only it played smoother/quicker it would easily be my second choice.
It is only at high and very high levels that the game slows down. And yet, it is possible to make it quicker with a good design encounter balance and judicious use of minions.

Also, a sandglass can be used to time a player's turn. Once the sand is all down, the player's turn end. A one minute sand timer is quite enough. We were doing this and it was surprising how fast a combat was. Come to think of it, it maybe time to try it in 5ed too...
 

overgeeked

B/X Known World
It is only at high and very high levels that the game slows down. And yet, it is possible to make it quicker with a good design encounter balance and judicious use of minions.

Also, a sandglass can be used to time a player's turn. Once the sand is all down, the player's turn end. A one minute sand timer is quite enough. We were doing this and it was surprising how fast a combat was. Come to think of it, it maybe time to try it in 5ed too...
Thanks, but this isn't the thread for that.
 



Oofta

Title? I don't need no stinkin' title.
Let's see, pre-3.x it would be mostly a nostalgia vote for me. The ideas were there, but the execution was uneven and some of the ideas just didn't hold together. With 3.x they tried to hard to make a "precise" game. I preferred the ascending math, and enjoyed the benefits you could get from doing effective builds (although I never looked at optimization templates). But it was just too finicky and started to fall apart at higher levels. With 4E they continued trying to fool proof the system and for me I think they went too far while rushing the game's release. For me, it lost the spontaneity that makes D&D what it is. That, and it just took far too long at higher levels; single rounds could easily last an hour or more.

With 5E I feel like we're given a more solid basis than older editions, while still maintaining that sense of flexibility and freedom. No game is perfect of course, but 5E checks a lot of boxes.
 

Richards

Legend
This isn't just a hypothetical for me: I'm still playing 3.5 and have no desire to change. I literally have enough 3.0/3.5 material to keep me gaming for the rest of my natural lifespan, so I'm sticking with it.

Johnathan
 


aco175

Legend
I also chose 3e. Mostly I remember when it came out and changed everything leaving me thinking why they did not do this earlier. It was such a refreshing system that left a mark on me.

I think if I picked 1e/2e it would be just from a nostalgic point of view. 4e was fine and 5e works fine as well, but in a survivor war, I feel 3e was it.
 

Eltab

Lord of the Hidden Layer
Basic. Because I want a simple ruleset I can teach to grade-school kids, get them interested in the game, play an adventure or two, and sow the seeds for the next generation of D&D players.
 

jgsugden

Legend
Basic. Because I want a simple ruleset I can teach to grade-school kids, get them interested in the game, play an adventure or two, and sow the seeds for the next generation of D&D players.
I taught my 5 year old son the basics of D&D - using 5E. He is in kindergarten. I think the 5E might be a bit more complex, but they're also a lot better written. The ease of understanding the rules is probably very close to eqivalent.
 

Esbee

Dungeon Master at large.
1e here for me. I have some appreciation of each of the various editions for different reasons, but 1e just has 'something' that the others lack. It's more than merely nostalgia, it simply has a magic to it that I can't quantify, and no other edition seems to manage. (For me, at least)
 
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