What Kind of VTT Do You Want

What kind of VTT do you want?

  • Fully Immersive Virtual Reality

    Votes: 0 0.0%
  • Full Immersive Augmented Reality

    Votes: 2 3.8%
  • Immersive 3D but not VR or AR

    Votes: 4 7.5%
  • Non-Immersive 3D (like a CRPG, for example)

    Votes: 4 7.5%
  • High Quality 2D/Top Down (with lighting, animated tokens, etc)

    Votes: 23 43.4%
  • Unobtrusive 2D/Top Down

    Votes: 27 50.9%
  • Bare Bones (ex: Zoom and a whiteboard)

    Votes: 11 20.8%
  • None -- I don't VTT

    Votes: 4 7.5%
  • Other. I'm special.

    Votes: 3 5.7%

Not sure that there is one VTT that is perfect for all games. I've spent a lot of time with all of the major VTTs and several lesser known ones over the past few years.

Personally, I'm a bit tired of the race for more impressive graphics and am looking more for things that make it easier to run my game.

Running D&D is the most difficult to find a product that best meets my need. I settled on Foundry, which has the benefit of providing a solid set of tools to run lots of games and has an amazing community developing systems and modules for it. But I would drop it for running D&D in a heartbeat if there were a VTT that handled the automating the rules smoothly and easily. Fantasy Grounds was the best among the VTTs in support D&D automations, but it still had a big learning curve and required a lot of prep time. The killer for me though, was the service they use to host games blocks me from countries I work in. Also, I'm not a fan of players having to download and install software and sync assets. Foundry and Roll20 are just better experiences for me.

The other thing that almost killed Foundry for me is the lack of simple/manual fog of war reveal as a core feature. There is a module but it has not been very stable. Foundry is the best VTT for quickly prepping a map for line of sight control, lighting, and automatic FOW reveal, but if you just want to throw in a map on the fly and reveal the map manually without any prep work, it kinda sucks. Especially compared to Fantasy Grounds or Map Tool.

If I'm not running a game where I'm using battlemats. Role is a video conferencing system made for gamers that makes it easy to have character sheets, roll dice, and it has very simple tools for simple maps and tokens, but it really focuses on the videoconferencing and keeping things simple. For more narrative and rules-lite games, it is perfect.
 

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Roll20 with a couple minor features adds is all I want (I would like an option to assign noises to pogs, for players to z-key pogs) and a couple additional PC sheets.

It is perfectly fine when coupled with Discord. Especially since I have downloaded thousands of free maps over the years; even if 3d was available, I wouldn't be interested.
 

Rock-solid audio and video, with an easy option to share files. That covers everything I can picture needing.

At the moment we use Jitsi and Google Drive etc. Easy to move to another platform if something changes or isn’t working well (we used Hangouts for a good while, but Jitsi has been much better) without losing features or investment in add-ons.
 




Maptool's simplicity is generally fine for me; I just wish its built in drawing tools were better, and the UI could be a little more transparent.
 

Immersive 3D would be nice IF it was stupidly easy to prep with. And I think it will take quite some time before we are there.

Otherwise I am happy with what I use now - unobtrusive 2D with Owlbear, and "choose your own complexity level 2D" with Foundry.
 

I voted for Unobtrusive 2D/Top Down and Bare Bones (ex: Zoom and a whiteboard). The more minimalist the better. I don't need or want anything fancy. It just slows things down, means people with slow internet or a bad connection have a harder time playing, and has a steep learning curve. Pass on all that. But I'm the same in face-to-face games. Gimme a whiteboard and some tokens and/or Lego figures and I'm good.
 

There's only two things I want from a VTT:
  • Non-sluggish response times. Which generally means "not VR / 3D".
  • I can play the games in it without needing to write a bunch of code / macros / scripts / whatever, just to do bog-standard game stuff like skill checks / attack rolls / whatever.
 

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