MonsterEnvy
Legend
I will request the revival of the Warlord come the class survey.
They're already putting out stuff with a sidebar for compatibility, that tre d may continue.I'm also certain that the classes will have subclasses features at the same levels that they do now, so that XGtE, TCoE, FToD, and the upcoming Bigsby Giant Book and Book of Many Things are completely compatible with One D&D.
None of which are traps remotely on the same level as the traps an Artificer can get into.Martial characters choose their subclass, combat-enhancing feats/ASIs, and fighting styles (except barbarians). Battle Masters get to choose maneuvers, too. There are "trap" fighting styles (Great Weapon Fighting and Protection come to mind), trap feats (Savage Attacker, for example), and trap subclasses (Battlerager and Berserker Barbarian, Purple Dragon Knight, Arcane Archer, and Champion Fighters, Way of the Four Elements Monks, PHB Ranger subclasses)
No, it doesn't require any meaningful level of familiarity. No system mastery. Just basic "+damage = good". It's obvious even more than +AC or to hit (esp. as the value is higher - new people often think of +3 damage as the same as +3 to hit - hell I've seen experienced people think that way). I've seen people who've never played D&D before pick it immediately IRL for goodness sake.That's only if you know how good Agonizing Blast is. Which requires familiarity with the system.
I don't really agree that one is enough, and it's nowhere near as obvious. If you only pick the 1-2 you're suggesting, no you won't be that good, because you don't have anywhere near as well-defined of a role nor as strong a base (unless you pick Armorer, which does have a very strong base, but unfortunately is the worst fit for most settings).The optimal option for different Artificer subclasses is just as simple as "Eldritch Blast and Agonizing Blast". Battle Smiths need one of the Magic Weapon infusions, and they're good. Armorers need armor-increasing ones and eventually a magic weapon one, and they're good. Alchemists and Artillerists need an Enhanced Arcane Focus, and they're good. 1-2 infusions required to be as optimal in your role as the Warlock is in the Eldritch Blast spamming.
If having to fit every setting is the criteria, we're getting a PHB with the Fighter, Rogue and Ranger. None of the others with the way they work in D&D work in the way they need to for a great many settings. Pretty thin class list in the next PHB.I know things will be thrown at meIf having to , but I honestly think they should get rid of Artificer, not make it a base class. It doesn't fit a lot of settings
I'm talking largely about D&D settings, not "all fantasy settings".If having to fit every setting is the criteria, we're getting a PHB with the Fighter, Rogue and Ranger. None of the others with the way they work in D&D work in the way they need to for a great many settings. Pretty thin class list in the next PHB.
This is simply not true in any meaningful fashion.
You're stretching ridiculously to find deep-lore enemy NPCs, often from far in history, to justify one of the party members being Iron Man. It doesn't work. I'm unable to even think of who you're referring to re: Dragon Age though.
The same is true for a lot of the D&D settings. I only argued re: Lantan because it's so obviously bollocks. You described what Lantan artificers actually do. What they don't do is run around with magical gun-turrets or dress up as Iron Man in super-duper magic armour.
And the Battle smith pet pretty much always requires reflavouring as well, to not a bloody robot to fit into most settings without changing the tone of the setting.
Except they absolutely DO NOT.
They find an existing suit of specific magical armour and make it More Magicker. Or existing suit of armour period. There's no design, no creation.
I didn't say it was "sci-fi", did I?
I said it didn't fit. It doesn't fit because it's ultra-heavy-duty magitech, not "sci-fi". It turns Dragon's Dogma into Final Fantasy 13. That's fine if you want to run Final Fantasy 13, but if you want to run Dragon's Dogma, it doesn't work.
This is just beneath you, dude.
Many classes in 5E have basically no options, or no real trap options. A mediocre subclass is not a trap option, so that's most classes in D&D already out as not having trap options. No Divine caster has any trap options because they get all spells. So they're out too. What does that leave us, Arcane casters? Except Wizards, Sorcerers, and Bards get enough spells and a good enough spell list it's almost impossible to trap yourself - and they don't have anything like Infusions or the magic-item-simulator stuff.
I would challenge you to actually argue that "arguable", because I don't think it is.
Warlocks are far more obvious - for starters all their choices are openly and obviously presented to them, which is flatly not the case for Artificers.
And to be a "good Warlock" you need two things - Eldritch Blast and Agonizing Blast. Boom, done, you're great. You don't need any system mastery. After that the differences are small. That is not true at all with Artificers. And certainly no other class is even arguable.
I feel very confident in saying that people who craft magic 'stuff', whether alchemists or other things, have been around for a long time in D&D. Artificer just seems to codify that in an adventuring class.I'm talking largely about D&D settings, not "all fantasy settings".
I think we might see multiclassing get dropped, based on the Beyond statistics for how often that variant is used (not very), and what a design headache it causes for making new options. Also, Crawford was at great pains in the UA video when discussing higher Level Feats to emphasize that Feats are basically Class features by other means. I wouldn't be surprised if the Background 1st Level Feat is step one to soupijg up the Feat system to replace multiclassing entirely.I'd also drop multiclassing from the game - it's better represented by allowing limited access to some features from other classes and/or using feats, IMO.
And, incidentally, I think there's about a 0% chance of any of that happening.![]()