Gez
First Post
Falling Icicle said:I want to see race books (Elves, Dwarves, etc).
I'll buy the Complete Kobold as soon as it's published.
Falling Icicle said:I want to see race books (Elves, Dwarves, etc).
Gez said:I'll buy the Complete Kobold as soon as it's published.
I would kill for such a book. I wish someone would do it, WOTC or not! And yes, note the qualifier if you're readingscholz said:Big Book of Gaming Riddles - some riddles that are actually appropriate for a fantasy game (no math, language or similar puzzles).
I really like this idea, and had been thinking along the same lines recently. Couple it with some of the DM fluff mentioned in other posts, and you've got the Beginner's Guide to Running D&D. Somebody make this!I would love to see some real utilitarian books, especially for lower levels (high level stuff is easy to make and easy to abuse sadly)...
I like that take on it, too!This sounds like a great idea, actually. Combine minor foes with minor treasures and a number of sample adventures for low-level (1st to 3rd) parties and you could have an excellent resource on how to kick off a campaign. It could cover how to give parties a reason for adventuring together, creating parties with coherent backgrounds and complementary abilities, creating different types of parties (villagers, mercenaries, fortune-hunters), etc. It could be called "Once Upon A Time" or "In The Beginning".
I've been saying this on the Wizards boards, but my suggestion is to combine these with some new content for a "Beyond Faerun" Toril sourcebook.1. Arabian Adventures/Al-Qadim book, similar to OA
2. Kara-Tur sourcebook for FR
Conaill said:You mean, anything but written by you?![]()
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Darn right it would be. Why do you think I'm willing to *pay* for such a book, instead of doing everything myself? (Note that you're not the only economics guy around here...)DonAdam said:The musings of an economics guy:
An economic system would be hard.
No problems there - I think we all know how much of a place realism has in D&D... Basic plausibility and versimilitude? Important. But "realism"...I can't imagine doing one without picking either playability or realism (in relation to the rules set out by the core books) and losing the other.
No problems there - I think we all know how much of a place realism has in D&D... Basic plausibility and versimilitude? Important. But "realism"...
You need more than faith to be a cleric, however. The support of a god is necessary for being able to cast cleric spells, but it is not sufficient. You also need lots and lots of training. That's why not all faithful followers can cast spells.DonAdam said:Any chaotic (and almost any neutral) god would be foolish not to grant spells to any faithful followers. Any peasant with a wisdom 10 or higher would be foolish not to pray for those spells. Imagine a world where most peasants could cast purify food and water and create water. We have no way of modelling that.