What supplement would you really like to see Wizards produce?

Tarril Wolfeye said:
Judging from MM 3.5 the new counterpart to Slaadi are Inevitables.

except that inevitable are constructs. It would have been cooler if they hadn't been. I loved the new ones in Fiend Folio. fleshing them out more would be awesome too.

Someone mentioned earlier that aspects of law and chaos are already considered in BoVD and BoED, but frankly I don't feel it was well pursued. Again, the focus was on different kinds of good and evil, not on law and chaos. The best way to explain is to use the planar wheel format: I felt like it covered celestia through arborea and hell through the abyss and left out Acheron through Arcadia and Ysgard through pandemonium. Again, not literal, but taken as a metaphor. Law and chaos have the potential to be as interesting as good and evil. We've gotten some focus on law because of monks, but in general their never explored as in depth. Monte's planescape books were good, but brief and of course do not take in the expanded ideas that have come out recently, like Inevitables.

People keep crying out for something different in D&D. Law and Chaos seems pretty obvious to me.
 

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law a chaos books would be good.
It would help not to confuse them with good and evil, like thay did in BoED and BoVD.

A book with ideas.
I have a old Dragons magazine witch gave 101 ideas , all one line , it helped me a lot.
 


Bihor said:
law a chaos books would be good.
It would help not to confuse them with good and evil, like thay did in BoED and BoVD.

Yep. That's why I don't like in Monte's Chaositech. It falls in the chaos==evil paradigm, which is kinda tired.

Of course, if you concentrate on the Law vs. Chaos axis, then Good becomes Balance, and Evil becomes Excess (of either Law, or Chaos).

That's maybe why you have only three important sides in the conflicts: Celestials (balanced good), Devils (lawful evil), and Demons (chaotic evil). Sure, celestials are divided in subgroups, but these divisions are less importants to them than they are to the fiends. In fact, the fiends categorize themselves in sub-subgroups (for example: baatezu, ancient baatorians, and miscellaneous devils).
 

Gez said:
Yep. That's why I don't like in Monte's Chaositech. It falls in the chaos==evil paradigm, which is kinda tired.

Wow. I couldn't disagree with you more here. In many game systems like Warhammer and Elric, there is a heavy chaos==evil. In D&D, it's always been balanced by that second part of the alignment.

The old pure chaos theory of chaotic neutral is limbo and the slaad, not some powerful demons or other planar entities that come from beyond space and time.
 

diaglo said:
this is what i've been advocating for years.

when i brought this up at Gen Con and on the WotC Boards...(T)Ed Stark said he liked the idea, but didn't know if it would sell.

i think it would. but i'm not a business guru.

I'm no business guru either, but I'm quite sure there are a number of DM's new to the game who would love to have such a book. Heck, even DM's that have been around awhile could probably use a "refresher course", so to speak. I'd like to see one, especially if it had some interesting tidbits on making NPC's entertaining. I remember an older issue of Dragon (can't remember what issue though) that had some interesting ideas about using props during the game. That would be a nice subject to add to such a book.

I bet such a book would be well recieved and if for some reason WOTC wouldn't feel that it would be marketable, then perhaps a 3rd party would. It wouldn't have to be the size of the FR campaign book, plus information like that could be used by any gamemaster in any system, not just D&D.
 

DonAdam said:
That's what I meant by `realism,' and I'm not even sure that that's doable. If everyone in a D&D world acted according the rules laid out in the core books, none of the assumptions they make about the praxeological world would hold.
*shrug* Regardless of the musings of people on the internet, it's a book I'd be willing to pay for.
And yes, I never claimed to be the only econ guy around here. I just figured that I would let people know which perspective I was coming from, for the sake of full disclosure and all that.
Actually, I made that comment as a (poor, I know) wink-wink way of saying that I am an economics guy as well...
Edit: Having thought about it a little more, I guess I'm saying that "economic system" might not be doable, if we understand "economic system" as, you know, an economy. What we might be after is really models for the players to run a business in D&D in the context of whatever economy the DM fiats a kingdom or world to have.
I'd take that, as long as it's well-detailed.
 

Hjorimir said:
I'd love to see a series of books that tackle groups of the planes in greater detail such as the Inner, Lower, Higher, Transitive or something along those lines. Granted, I was a big Planescape fan back in the day.

We already have books about celestials (BoED) and fiends (BoVD). I would also love to see a book dedicated to the various kinds of genies, which are a great set of monsters that are often overlooked in favor of more traditional Eurocentric-feeling outsiders.

I would add in a book that details undead in much the same light that the Draconomicon did for dragons, but there are already rumors that is in the works. Actually, as I write this, I'd prefer such a format for the genie book.

Lastly, I would love a Draconomicon-esque book on Fey or the Faerie and the realms they inhabit.

Yes! Yes! Yes! :cool:
 

After all of the "Complete" books have been done for the various classes, I'd very much like to see a COMPLETE MONSTER book that serves as a much-needed update and revision to Savage Species. Playing monsters is a concept has come a long way, thanks to WotC web enhancements and Dragon mag articles. Not to mention some of the monster classes need revision far more than any PrC ever did.
 

I'd like to see something for Greyhawk. There still isn't after all this time a hardback like the FRCS for the Core world of Greyhawk.

Mike
 

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