Altalazar
First Post
Jedi_Solo said:I am a huge advocate of point buy. Our group used to roll for stats and I was fine with it at the time. That was until we started our last campaign where we rolled the stats.
We had a session where we created our characters before the campaign actually started. We used the 4d6 drop lowest and arrange as desired method. One of the players rolled a set of stats where his lowest score was a 14. It took me six tries to even get a viable character (as per the rules, a minimum of a +1 total bonus and high score of at eleast 14 or something like that). Six tries! And my highest was a 15 or 16 with my second highest being a 14. The total bonuses of my character (after taking into account my stats below 10) came out to a +2. The other player's lowest score was a +2 by itself. (Everyone else ended with fairly average stats.)
I ended up playing a rogue and the other guy played a fighter type. With his INT being high, the other player put his extra skill point into rogue style skills (if I wasn't there he would back up the rogue since he has skill points to spare). If it wasn't for his armor check penalty his character would almost have been as good of a rogue as I was. (Yes, I maxed out my rogue skills - at low levels the difference between maxed class skills and maxed cross-class skills is NOT that big a difference.)
At least I had a nitch in the group, right? I could Open Locks better than anyone, right? Well, after I rolled less than 10 a few times Mr. 14 comes in and rolls a 20. This happened on more than one occation. It made me feel like he was a better rogue than my rogue was. I had lost my nitch when he could come in repeatedly and do my job better than I could (I admit - this was when I rolled poorly. That happens. Didn't make me feel any better though). Why was my character even there?
Inside combat, Mr. 14 dominated. It wasn't a team based combat style, it was Mr. 14 along with his sidekicks that kept him alive. I'm sure that over the course of the campaign that others had a chance to get in some cool kills and great shots. I simply don't recall any.
I can sneak attack in combat, right? That would require me to hit, and with my low stats I'm not going to go into melee and flank for that extra +2. Anything in comabt that would challange Mr. 14 would slaughter me. Anything built to fight me in combat would have a heart attack after Mr. 14 looked at him cross-eyed. And you can't have split combats (so Mr. 14 and myself are fighting seporate monsters) all the time.
It also wasn't a case that Mr. 14 was better at everthing than anyone else was. It was a case that his fighter was almost as good as the runt of the litter that was a rogue. There was such a difference in starting power levels and the character level was so low that the rogue was practically redundant. If my character had lived to... say... 10th level, he might have been able to get himself out of Mr. 14's shadow. Even then, 13 skill ranks in something isn't that far off from 6 ranks - but hopefully by then my DEX and magic equipment would hopefully make the gap be larger.
After Mr. 14 and the Runt Rogue - our group started using point buy. We started in the middle of that campaign after my rogue croaked in a method than would have left him with no equipment had I brought him back. No gear to help my runt stand out against the big guy in the party? I'll start over... thanks.
I apologize in advance for qutoing this all, but I wanted to capture the sentiment. THIS is the reason why point buy is superior to dice and always will be. The difference in power level you can have between characters can, by randomness, be HUGE. My very first 3.0 campaign that I played (DMd actually) I did the 4d6 method. One player ended up rolling well enough to be the equivalent of a 49 point buy. Another player rolled the equivalent of a 21 point buy. The difference was enormous. Anything that even barely challenged the 49 point character would slaughter the rest of the party. Anything that was a good match up for the rest of the party, as soon as mr 49er got in range, was toast within a round or two.
This sort of problem persisted even as they approached 9th level. So...
Stats are ALWAYS important. Even at higher levels.
The problem is differences between PCs. If all PCs roll 49 points worth, fine, if they all roll 21, fine - they are even and you can adjust accordingly. But then if you are saying it is only ok when they roll close to each other, you effectively have point buy by accident.
So that is why point buy is superior to dice. Any games where you have found dice work out ok were probably games where, by chance, the players rolled reasonably close to one another. Which is just point buy by accident.