Lanefan said:
MoogleEmpMog said:
I won't play in a game that forces rolled stats for the same reason I won't play in a campaign starting at first level and often won't play in a game with significant multiclassing restrictions: I come to the table with a character concept and do not expect to have to trust to luck, or worse yet time, to get to the point where I'm playing the character I want.
Where I come to the table to play, and sometimes the characterization just makes itself up as I go along. It's called being chaotic...
I'm just not that hung up on playing *that* character *now*...I can wait, and a better idea might well rear its ugly head in the meantime...
Lanefan
Fair enough; I always test as LN on online alignment tests.
When I played my first game of HERO, I realized everything I despised about AD&D and what I still disliked in 3.x D&D; when I played my first game of SilCore, I realized that playing a character that interested me and fit the genre did not preclude generating a character in less than four hours. Then along came Mutants & Masterminds and demonstrated that I could get almost as much flexibility as in HERO in a timeframe similar to SilCore.
I could never go back to not even having control over my character's basic abilities.
Crothian said:
That's because balance is much more complicated then this. Many times one is trying to compaire apples and oranges to determi8ne if things are balanced. I'm just saying you have to look at everything and not just one minor area for balance.
Balance is certainly more complicated than this. But D&D's designers feel a simple +2 to two stats is worth an entire level (see goblin, hob). As silly as the hobbie's LA is, D&D's ability scores can easily increase a 1st-level character's effective level to 2nd or 3rd level. Even at higher levels, that amounts to an immense difference in character ability.
Which is fine.
I have no problem with telling players to assign the scores they want, assuming they're good players. I have no problem with allowing them any class, race, feat, spell or item ever published provided the same thing. But that's because I trust them to play well, and thus don't care about balance - not because I think it's actually balanced.
With players I didn't know or trust, I'd use point buy, because anything else is balanced, if at all, only by similar fortune in rolls - and then it's really not much different from point buy, anyway.