In this thread, evildmguy wrote:
I also don't understand the desire for every system to have a d20 conversion. To me, one of the following criteria must be met for an existing game to benefit from a d20 conversion:
1. An out-of-print, unsupported, or otherwise dead system that would benefit from the ability to "plug-in" the d20 content that is becoming so widely available. Shadowrun is the opposite of this; it is still a current game with official support and new product.
2. A system that was a great concept but horribly implemented, that would benefit from a new core mechanic. Was Deadlands so crippled by its gameplay that it needed to be made d20?
3. The original game was not d20, but new products/support items/version IS d20. Older products have significant game value and would benefit from conversion. I'm thinking CoC, Star Wars, and D&D are d20 games with a library of previous work that's still useful.
What other reasons can you think of that would actually merit a d20 conversion? What games would be good examples of those two criteria?
To further the discussion, here's HORRIBLE reasons for a d20 conversion: For the Hell of it/Just Because/so it can cater to the lowest common denominator. I mean, why go through all the effort?
Maybe you've all discussed this at length already. But it's not as if I can use the search function
As to the thread, I still don't want to see a d20 Shadowrun. I am *sick* of everyone asking for their favorite or old games to be converted to d20. Maybe that's because I don't think d20 is the end all be all game mechanic that lots of people seem to think it is.
I also don't understand the desire for every system to have a d20 conversion. To me, one of the following criteria must be met for an existing game to benefit from a d20 conversion:
1. An out-of-print, unsupported, or otherwise dead system that would benefit from the ability to "plug-in" the d20 content that is becoming so widely available. Shadowrun is the opposite of this; it is still a current game with official support and new product.
2. A system that was a great concept but horribly implemented, that would benefit from a new core mechanic. Was Deadlands so crippled by its gameplay that it needed to be made d20?
3. The original game was not d20, but new products/support items/version IS d20. Older products have significant game value and would benefit from conversion. I'm thinking CoC, Star Wars, and D&D are d20 games with a library of previous work that's still useful.
What other reasons can you think of that would actually merit a d20 conversion? What games would be good examples of those two criteria?
To further the discussion, here's HORRIBLE reasons for a d20 conversion: For the Hell of it/Just Because/so it can cater to the lowest common denominator. I mean, why go through all the effort?
Maybe you've all discussed this at length already. But it's not as if I can use the search function

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