Fanaelialae
Legend
Because it's magic?No, seriously that was one of the "hp as meat" things pemerton mentioned. I'd like to get it fixed, but it isn't difficult.
I should have qualified: 4e makes all hp loss that isn't immediately lethal (work as if it is) non-physical.
I'm sorry for quoting myself, but this is why I don't think abstract 4e style hp make sense:
In 4e I simply cannot describe damage consistently, unless I assume that no damage is physical, except that which kills a character (and even that isn't known before death saves).
Of course you can, and I already explained how in my previous post.
Sir Fighter is struck by the ogre's club, sending him sprawling. Stars dance in front of his eyes. He wonders if this is the end, as he struggles to catch his breath. But then he hears the Warlord's voice cutting through the din, taunting him, asking him if he plans to sleep all day, and fighting through the pain Sir Fighter forces himself back to his feet. After the fight, Sir Fighter peels his chestplate off to reveal that his chest is a mass of purple bruising that even the uncaring Rogue winces at. Nothing to worry about, Fighter reassures his party, a little bruise isn't going to slow him down.
You can heap as many injuries on the character as you like in 4e. What you have to remember is that if he receives non-magical healing, you're refilling his "hp tank" with non-meat fuel (meta hp). The physical injuries will of course heal, eventually, by natural means. The thing to keep in mind is that hp are fluid. Mind can triumph over mere matter.