VonRichthofen
First Post
As far as I can see, Frank got in the most sensible answer as of yet:
Once upon a time, when the D&D designers decided on basic mechanics of the game, they realized that the 3rd edition incarnation of the thief (named rogue nowadays) would probably grow into something a bit too realiable in combat if it was allowed to make use of its shiny new Sneak Attack ability all day long without exception.
Thus, they had to decide on a few at least half-popular creature types to become immune to critical hits and thus, Sneak Attack.
In making Undead, Elementals, Constructs, Plants & Oozes into un-crittables due to lack of vulnerable anatomy, they followed at least some sort of more or less coherent in-game logics, as far as I can see.
So the discussion on whether they should be crittable or not is rather a discussion of general game balance: Did the designers do it right? From my humble point of view, they did.
(And mark me, Whackos of the Coast do a lot of nonsense - but the basic mechanisms of the game seem to work pretty solid)
Once upon a time, when the D&D designers decided on basic mechanics of the game, they realized that the 3rd edition incarnation of the thief (named rogue nowadays) would probably grow into something a bit too realiable in combat if it was allowed to make use of its shiny new Sneak Attack ability all day long without exception.
Thus, they had to decide on a few at least half-popular creature types to become immune to critical hits and thus, Sneak Attack.
In making Undead, Elementals, Constructs, Plants & Oozes into un-crittables due to lack of vulnerable anatomy, they followed at least some sort of more or less coherent in-game logics, as far as I can see.
So the discussion on whether they should be crittable or not is rather a discussion of general game balance: Did the designers do it right? From my humble point of view, they did.
(And mark me, Whackos of the Coast do a lot of nonsense - but the basic mechanisms of the game seem to work pretty solid)