Deadguy
First Post
Too Weak?
Hmmm... I must chime in here with others that his very low Strength is going to hamper him as an archer. You might want to check with the DM that he doesn't have any specific or implied rules regarding Strength and weapon use (e.g. were I DM'ing for thsi character, I might well say - you are stuck with crossbows, old son, bows are too much for your feeble frame!). And, as has been pointed out, the Mighty Composite bows are the best for an Archer character, where getting a damage bonus is difficult (okay Greater Magic Weapon is cool when you're an Archer, but you can't always rely on it). Likewise, I am never one with this crowd that says Polymorph into a Troll as a solution to all a Wizard's physical problems! That might be great in a dungeon crawl, but in other places it's going to be an absolute no-no!
Basically he is very min-max'ed. This is not a criticism, and if it fits the flavour of the campaign then all the best. But you don't have to be the best from level 1. Your character will develop over the course of the campaign, so why not be less extreme, and give yourself something to shoot for?! For example, how about:
Str 12 (so you can at least handle a basic mighty bow)
Dex 18 (you are sacrificing only 1 AC and missile attack)
Con 12 (a pure Wizard needs some HP boost for "accidents"!)
Int 16 (a perfectly good base to work from)
Wis 10 (I did wonder about better - Archers sometimes need to Spot!)
Cha 8 (okay, we need a dump stat - a dull grey elf!)
I can look at these attributes and at least see why he might have become somewhat more martial that his typical Grey Elf Wizard brethren.
Hoping that these somewhat different thoughts help
Hmmm... I must chime in here with others that his very low Strength is going to hamper him as an archer. You might want to check with the DM that he doesn't have any specific or implied rules regarding Strength and weapon use (e.g. were I DM'ing for thsi character, I might well say - you are stuck with crossbows, old son, bows are too much for your feeble frame!). And, as has been pointed out, the Mighty Composite bows are the best for an Archer character, where getting a damage bonus is difficult (okay Greater Magic Weapon is cool when you're an Archer, but you can't always rely on it). Likewise, I am never one with this crowd that says Polymorph into a Troll as a solution to all a Wizard's physical problems! That might be great in a dungeon crawl, but in other places it's going to be an absolute no-no!
Basically he is very min-max'ed. This is not a criticism, and if it fits the flavour of the campaign then all the best. But you don't have to be the best from level 1. Your character will develop over the course of the campaign, so why not be less extreme, and give yourself something to shoot for?! For example, how about:
Str 12 (so you can at least handle a basic mighty bow)
Dex 18 (you are sacrificing only 1 AC and missile attack)
Con 12 (a pure Wizard needs some HP boost for "accidents"!)
Int 16 (a perfectly good base to work from)
Wis 10 (I did wonder about better - Archers sometimes need to Spot!)
Cha 8 (okay, we need a dump stat - a dull grey elf!)
I can look at these attributes and at least see why he might have become somewhat more martial that his typical Grey Elf Wizard brethren.
Hoping that these somewhat different thoughts help