Fire proof suit time. Incoming!!!
In the fine tradition of Bards Do Suck type threads and Wizards are Boring threads I thought I would start a Wizards suck thread.
This is mostly a 5E type thing but I've noticed a distinct lack of Wizards being picked since 3.0. It's become even worse since 5E.
I've had my suspicions why for around 20 years. They take to long to ramp up to their potential power. Not to long ago WotC revealed 70% of games online are level 1-10 and 10% hit level 10 and only 1% are epic levels. A wizards true capstone ability is level 10 not 20.
This also over laps a bit with 4E reception and focus on balance. They "fixed" problems the vast majority of players never experienced.
The Wizards never got to the levels required to really break the game. And casual players never really knew how to break them anyway. They'll just be happy dropping a fireball (which hasn't really been a that good since 2E).
1. I agree that wizards are strongeset in the least played game tiers, but they aren't weak in earlier tiers either.
2. I'm not sure how casual players play a classis the best way to compare their power.
5E wizard has to deal with all of that and compete with the power levels of the charisma based assessment in 5E. It's one redeeming thing assuming one even has the required knowledge to build it is ritual casting and exploration pillar. Tome lock says hi though. Exploration is also the neglected 5E pillar and charisma based classes are a lot better in the social pillar.
3. A tomelock is much worse than a wizard at almost everything else.
Wizards versatility is also over rated along with more spells. Both a mostly hypothetical concepts and a simple twinned spell puts even the most spells claim in doubt. The other classes may not have an many spells true but they can cherry pick the good ones the wizard should be casting anyway.
4. No class has a better 1st and 2nd level spell loadout to prepare than a wizard.
Level 1 Spells: Shield, Absorb Elements, Silvery Barbs, Find Familiar, Sleep, Magic Missile, Mage Armor, Tasha's Hideous Laughter.
Level 2 Spells: Misty Step, Web, Invisibility, Suggestion, Shatter, Rime's Binding Ice, Hold Person, Blindness/Deafness
Like I don't even have enough spells I can prepare to prepare all the 'best' wizard spells.
Another example is the invoker vs light cleric. Boh can cast fireball on paper the wizard is better at it. With two short rests though the light cleric is going to have 3-6 uses of radiance of the dawn to use at levels where it matters. The Wizards going to run out of resources first. Replace radiance of the dawn with metamagic, bard dice, other channel divinity options or invocations and you see what I'm talking about. Hell even Druids might give them a run for their money.
5. I have no problem with light clerics. They are strong and blasty and probably a bit blastier than most wizards. But they don't have anywhere near the control and control is normally better than blasty.
Even the saving throws suck
Intelligence is a rare save category and wisdom saves whole proficient use a tertiary stat at best. A Sorcerers charisma+ con saves are the best combo in the game imho.
6. Even if you were correct and that's not conceded - it's such a minor difference in power that in the grand scheme it doesn't matter.
The charisma classes are just sexier as well. Tashas power creep as well (Sorcerers, Druids and Peace and Twilight domain's).
7. You say Charisma classes but list mostly Wisdom classes. I'm confused?
TLDR version. To many competing class option have access to wizard spells, more resources and switch on earlier in the game at levels that matter. A Wizards power is mostly hypothetical requiring system mastery and higher levels to achieve.
8. Underselling the wizard spell list (even for 1st-3rd level spells) along with no consideration for arcane recovery seems to make the difference.
I can't stress enough that a wizard using a crossbow in tier 1 is solid damage.
Then add in their spells - which at the height of tier 1 can be 6 1st level and 3 2nd level spell slots - coming up to more than 1 spell per encounter and in many campaigns 2-3 spells per encounter.
9. And they only get better in tier 2.