Todd Roybark
Hero
I like average damage. Rolling 22 damage on my 18d6 Fireball spell in 1e, soured some of the old school charm for me.
I also play a fair amount of Cypher system RPGs...which has fixed damage based off weapon type: Light, Medium, Heavy.
As long as there is a mechanism for players to expend a resource to increase the average damage..I think it is fine, and speeds up the game.
I also play a fair amount of Cypher system RPGs...which has fixed damage based off weapon type: Light, Medium, Heavy.
As long as there is a mechanism for players to expend a resource to increase the average damage..I think it is fine, and speeds up the game.
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