Fanaelialae
Legend
What I don't understand, and never have, is why fluff is bad.
Take the rays of calming light. (I hate myself for what I type next, and I intend no snark). Why couldn't you do that in 3e?
I mean, I do get that you "overlap" with certain other things (like there are actually spells that do calm people down specifically). But why couldn't you re-fluff in 3e just like here?
Radiant powers do damage. There is that basic standard in the game. You've essentially "gone against" existing fluff by saying that the damage isn't really damage. That's fine, and more power to you. But, it's really not much different than doing the same in 3e, I'd say.
I still have yet to hear/read an explanation of why having no fluff is better than having fluff...fluff you can change.
In 3e, I would have had to either take a -4 on my attacks (dealing subdual damage) or take the metamagic feat that converts a spell to subdual without the penalty (but raises the spell's level). In either case I would have been mechanically punished for something that was purely for role play. I tried, years ago, to make this type of character under 3e and my DM at the time wouldn't allow it outside of the above options. I didn't want to be dead weight for the team, so I just made a basic cleric.
4e has a looser definition of hps. This means that I can define my attacks as taking away the enemy's fighting spirit rather than inflicting actual injury, without any problems. In addition, the game doesn't penalize you for trying to knock someone unconscious. The reskinnable nature of 4e's power system is one of my favorite elements, for this reason.
In 3e, it might have worked if the DM had allowed me to create a unique set of spells for my character that were calming rays of light (which he wasn't interested in doing). In 4e, I take the existing powers, reskin flavor, and go (and that same DM doesn't care).
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