Zero Divide (OOC Discussion)

Well the travel powers kick some of my ideas in the head. (What can I say, I just saw the Jumpers Trailer)

I was thinking maybe a shadow manipulator type. Able to create constructs and such, but I see a GL sort of idea.

Back to the drawing board. :D
 

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So you use Healing and then you can sue one rank of Nemesis for the duration of the heal? So 5 rounds of using Nemesis 1, since it only has 11 PP total and it costs 7 for Nemesis am I reading it right?
 

KaintheSeeker said:
Well the travel powers kick some of my ideas in the head. (What can I say, I just saw the Jumpers Trailer)

I was thinking maybe a shadow manipulator type. Able to create constructs and such, but I see a GL sort of idea.

Back to the drawing board. :D
There is a really good reason for the movement powers, beyond the disruptive nature of teleport and all that, flight just would not really fit with what I am trying to do, but saying more then that would be bad at this point.
 

Vanifae said:
So you use Healing and then you can sue one rank of Nemesis for the duration of the heal? So 5 rounds of using Nemesis 1, since it only has 11 PP total and it costs 7 for Nemesis am I reading it right?

Yes. Each time my character use healing at rank X, he is allowed to use his Nemesis power for X rounds. The Nemesis rank is only 1 because it cost 7PP per rank (8PP/rank for teh power, -1PP/rank for the flaw).

If, with time, Healing has evolved to 8 ranks and cost 15PP, the Nemesis power most likely become Nemesis will gain a rank (Nemesis 2 cost 14PP) and could eb use for 8 rounds before it need to be recharged.

If he is drained and have Healing 3 (for 7PP), the duration of Nemesis would be 3 round.

Sounds that good? Too complicated? Not in flavor with your world?
 



I will probably start an IC thread later tonight, and as the others get finished I can integrate them into the ongoing story. Plus it will give me a chance to get the players into the story, don't worry nothing MAJOR will happen as the characters get started.
 

Dee: Another amnesiac just like the titular characters. She is at the Estate.

Dee.jpg


Vanessa: The caretaker of the Estate, she seems to want nothing but to help the group retrieve their memories and keep them safe.

Vanessa.jpg
 
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I think I like the telekinetic idea.

[sblock]
NOTES
Name: ... Ashle?
Gender: F
Age: ? 17?
Height: 5' 2"
Hair: black
Eyes: brown
Nationality: ? (English speaking?)
Ethnicity: ? (darkish skin tone)
Background: Soldier

Abilities
STR: 12
DEX: 14
CON: 18
INT: 10
WIS: 20
CHA: 10

24 points

Saves

Toughness +6 (Impervious 6)
Fortitude: +4
Reflex: +2
Will: +7 (2 base)

2 points

Combat

Base Attack: +4
Base Defense: +3

Attack: +4, TK grab +6

Damage +1 (punch), +6 (enhanced punch, or TK'd weapon), +5 (throwing someone)

Defense: 14/12

Tradeoffs: -1 Defense, +1 Toughness; per offensive attack (-1 attack, +1 damage or +5 attack, -5 dmg for telekinetic grab)

14 points


Skills
Acrobatics +6 (4 ranks)
Bluff +2 (+6) (2 ranks)
Climb +7 (+12) (6 ranks)
Concentration +9 (4 ranks)
Diplomacy +0 (+4) (0 ranks)
Medicine +6 (1 rank)
Notice +7 (2 ranks)
Sense Motive +7 (2 ranks)
Survival +8 (3 ranks)

6 points

Feats

Attractive 1, Dodge Focus 1

2 points

Powers

Tactile Telekinesis: 12 points
-Mass Negation: Telekinesis 10. Flaw: Touch Range. Accurate. (1/rankx10+1 power feat=11 points)
-AP: Force Amplification: Enhanced STR 10. (10 points of 11.) (Alternate power: 1 point)

Defensive Field: Protection 2 + Impervious 6. (8 points)

Self Launching: Leaping 1: double jump distance (1 point)

21 points


Total: 24+2+14+6+2+21=69
5 points reserved

1 point unspent.
[/sblock]
 
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