It's a bit difficult to design a really engaging character with no background, but here's a pitch hoping that this M&M game goes a lot more smoothly than the last one I tried to get into.
Concept:
He woke up again in a cold sweat, and darted his hand out to the nightstand to gulp greedily at the tepid water next to him. The dreams, always the dreams... Every night was a disaster waiting to happen, the monsters of his unknown past lurking in the corners of his mind waiting to prey upon him.
What was worse, he wasn't sure if he was the monster his dreams were warning him about or if the monster was out there waiting. Fickle things, were dreams.
Sitting up, he ran his fingers through his hair and stared across the bedroom at the mirror in the pale moonlight streaming through the window. Was his hairline always this high or was it receding? This place was maddening, the staff friendly but less than helpful. He couldn't remember his own name, for crying out loud.
Other issues were less distracting on an emotional level, but only because of the dark shadow of lack of information cast over him because of the amnesia. Whatever else he didn't know, he was fairly certain that loss of memory wasn't normally accompanied by... spontaneous knicknacks. Sheets of paper, countless combs and cutlery, a hammer and a glass figurine - objects of his ordinary dissatisfaction fell from his fingertips sometimes, dream-like victims of his frustration.
The other day he sat for four hours tapping out stacks of pennies, just to see if there were some cosmic piggy bank he were robbing that would eventually run out. He couldn't. Nor could he summon a driver's license or a high school yearbook, a picture of his mother, the address of his first girlfriend, his dog, or a pony.
Not that the pony wasn't interesting, made out of who knows what and starring at him with a fixed baleful eye that any wax museum curator would jealously curse over. And once done, to smoke, to the ether, to elsewhere, where? He stared at the empty glass and watched it vanish into nothingness and then twist from that nothingness whole again and full of water.
He sipped the chilled water. "Drink Me," he thought. Reflecting on the rabbit hole, he put the glass down and rolled over to try to sleep.
Character Sheet:
OK, from what I gathered you wanted us to "reserve 5 pp for skills and only allocate 1pp for the skills given," so that's what I did. etc
I fixed the character according to the corrected skill point assumption. He's still built using the Medical path, but now he's got a lot more going on in that regard - even a profession skill to make a little bit of cash with if it comes to that one day.
[sblock=Sheet]
STR 12 (+1) DEX 14 (+2) CON 14 (+2) INT 16 (+3) WIS 16 (+3) CHA 12 (+1)
Fortitude +2 Reflex +2 Will +8
Toughness +2/+2
Attack +2 Defense +5/+3
Initiative +2
[sblock=Encumbrance Values]
Light Light: 43 lbs
Med Med: 86 lbs
Heavy Heavy: 130 lbs
Max Max: 260 lbs
Push/Drag Push: 650 lbs[/sblock]
Craft: Mechanical 4 (+7), Craft: Structural 4 (+7), Medicine 8 (+11) , Knowledge: Life Sciences 4 (+7), Profession: Geneticist 4 (+7)
Fearless, Inventor, Jack-of-All-Trades, Eidetic Memory
Create Object (PF

recise, Subtle; Extra: Continuous) 5
Abilities 24 + Skills 6 (24 ranks) + Feats 4 + Powers 17 + Combat 14 + Saves 5 – Drawbacks 0 = 70/75
Basically he's a support character. He's got some interesting options thanks to his powers and hopefully those options will eventually grow; but essentially at character creation he's all about not getting hit, dropping heavy things on opponents, creating distractions and barricades, etc.
[/sblock]
Appearance
With dark brown, slightly receding hair, nondescript dark eyes, and middling height he would never win any awards for noteworthy appearances. Overall his build appears to be one of someone who might have once been more active a long time ago gone soft and slightly pudgy in the middle. Currently he's not sleeping very well and has dark circles under his eyes from waking up in the middle of the night. He tends to wear loose, over-sized and comfortable looking clothes. Sometimes he has a nervous gesture, somewhat like rolling dice in one hand, that he does while "pulling objects out of thin air." He has dimples, and a grin that is infectious if not seen very much at the Estate right now. Socially could be best described as "inattentive," a diagnosis which would be incorrect as he remembers every last detail of nearly everything - except who he is.
His Create Objects power makes items that can only be as strong as stone, even though they're often of inferior or soft metals. Using his eidetic memory, he can make duplicates of simple objects that he's seen before, filling in the gaps with his skills as needed. Though he's described as having little or chancy control over his power, I decided to write him up with a more definite control structure than that. The lack of control is mostly a special effect, in any actual circumstance he has plenty of control over what, when, and how he creates an object.