Zero Divide (OOC Discussion)

Current List of Characters

Velmont - Engineer (Healer/Read Empathic Impressions)
Hammerhead - Soldier (Duplicator)
Victim - Soldier (Tactile TK)
Kaintheseeker - Computer/Engineer/Soldier (Undetermined)
Shayuri - Leader (Shapeshifter)
Avalon - Undetermined
Frukathka - Undetermined

Only one Soldier slot left :)
 

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The Game Mechanics

I will be handling the rolls for the characters and such, please list any modifiers and feat usage in your posts in OOC comments if needed. During combat please list all modifiers to your rolls to speed up for myself, if you do not like this we can try and find a more neutral method if you fear some impropriety.

My OOC comments will be in red for example:

This is an example of an OOC comment in the game thread.

I will denote a section is specific to a given character by putting that character’s name in bold as follows:

Example Title Character Name

Now if I list something in blue text it means that it sparks a memory, the character or characters recognize the term/person/place and following it up could lead to some note about who they are.

This is an example of a subject that the characters might remember.

This should cover the basics for now. Each thread will be an issue/episode of the story. I am not decided on which yet, I might use an episodic format as opposed to a comic format since I have done that before.
 


I would like to be considered for the final soldier slot.

I am thinking about a character along the lines of a bender from the cartoon Avatar the last Air Bender, able to manipulate one of the 4 elements.
 

Shalimar said:
I would like to be considered for the final soldier slot.

I am thinking about a character along the lines of a bender from the cartoon Avatar the last Air Bender, able to manipulate one of the 4 elements.
Sure let me see what you got, though I think Kain was also interested in the last soldier slot as well.
 


It's a bit difficult to design a really engaging character with no background, but here's a pitch hoping that this M&M game goes a lot more smoothly than the last one I tried to get into.

Concept:
He woke up again in a cold sweat, and darted his hand out to the nightstand to gulp greedily at the tepid water next to him. The dreams, always the dreams... Every night was a disaster waiting to happen, the monsters of his unknown past lurking in the corners of his mind waiting to prey upon him.

What was worse, he wasn't sure if he was the monster his dreams were warning him about or if the monster was out there waiting. Fickle things, were dreams.

Sitting up, he ran his fingers through his hair and stared across the bedroom at the mirror in the pale moonlight streaming through the window. Was his hairline always this high or was it receding? This place was maddening, the staff friendly but less than helpful. He couldn't remember his own name, for crying out loud.

Other issues were less distracting on an emotional level, but only because of the dark shadow of lack of information cast over him because of the amnesia. Whatever else he didn't know, he was fairly certain that loss of memory wasn't normally accompanied by... spontaneous knicknacks. Sheets of paper, countless combs and cutlery, a hammer and a glass figurine - objects of his ordinary dissatisfaction fell from his fingertips sometimes, dream-like victims of his frustration.

The other day he sat for four hours tapping out stacks of pennies, just to see if there were some cosmic piggy bank he were robbing that would eventually run out. He couldn't. Nor could he summon a driver's license or a high school yearbook, a picture of his mother, the address of his first girlfriend, his dog, or a pony.

Not that the pony wasn't interesting, made out of who knows what and starring at him with a fixed baleful eye that any wax museum curator would jealously curse over. And once done, to smoke, to the ether, to elsewhere, where? He stared at the empty glass and watched it vanish into nothingness and then twist from that nothingness whole again and full of water.

He sipped the chilled water. "Drink Me," he thought. Reflecting on the rabbit hole, he put the glass down and rolled over to try to sleep.

Character Sheet:
OK, from what I gathered you wanted us to "reserve 5 pp for skills and only allocate 1pp for the skills given," so that's what I did. etc

I fixed the character according to the corrected skill point assumption. He's still built using the Medical path, but now he's got a lot more going on in that regard - even a profession skill to make a little bit of cash with if it comes to that one day.

[sblock=Sheet]
STR 12 (+1) DEX 14 (+2) CON 14 (+2) INT 16 (+3) WIS 16 (+3) CHA 12 (+1)

Fortitude +2 Reflex +2 Will +8
Toughness +2/+2

Attack +2 Defense +5/+3
Initiative +2

[sblock=Encumbrance Values]
Light Light: 43 lbs
Med Med: 86 lbs
Heavy Heavy: 130 lbs
Max Max: 260 lbs
Push/Drag Push: 650 lbs[/sblock]
Craft: Mechanical 4 (+7), Craft: Structural 4 (+7), Medicine 8 (+11) , Knowledge: Life Sciences 4 (+7), Profession: Geneticist 4 (+7)

Fearless, Inventor, Jack-of-All-Trades, Eidetic Memory

Create Object (PF:Precise, Subtle; Extra: Continuous) 5

Abilities 24 + Skills 6 (24 ranks) + Feats 4 + Powers 17 + Combat 14 + Saves 5 – Drawbacks 0 = 70/75

Basically he's a support character. He's got some interesting options thanks to his powers and hopefully those options will eventually grow; but essentially at character creation he's all about not getting hit, dropping heavy things on opponents, creating distractions and barricades, etc.
[/sblock]

Appearance


With dark brown, slightly receding hair, nondescript dark eyes, and middling height he would never win any awards for noteworthy appearances. Overall his build appears to be one of someone who might have once been more active a long time ago gone soft and slightly pudgy in the middle. Currently he's not sleeping very well and has dark circles under his eyes from waking up in the middle of the night. He tends to wear loose, over-sized and comfortable looking clothes. Sometimes he has a nervous gesture, somewhat like rolling dice in one hand, that he does while "pulling objects out of thin air." He has dimples, and a grin that is infectious if not seen very much at the Estate right now. Socially could be best described as "inattentive," a diagnosis which would be incorrect as he remembers every last detail of nearly everything - except who he is.

His Create Objects power makes items that can only be as strong as stone, even though they're often of inferior or soft metals. Using his eidetic memory, he can make duplicates of simple objects that he's seen before, filling in the gaps with his skills as needed. Though he's described as having little or chancy control over his power, I decided to write him up with a more definite control structure than that. The lack of control is mostly a special effect, in any actual circumstance he has plenty of control over what, when, and how he creates an object.
 
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Actually that is 5 points reserved but you can spend 5 points in addition to the 1 used for the background, meaning you would have 11 total PP for skills, so you can have more then one skill.

The point is to define the character as the story moves forward, besides I find many backgrounds tend to be overwritten :)
 
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Current List of Characters

Velmont - Engineer (Healer/Read Empathic Impressions) * Accepted
Hammerhead - Soldier (Duplicator) *Accepted
Victim - Soldier (Tactile TK) *Accepted
Kaintheseeker - Computer/Engineer/Soldier (Undetermined)
Shayuri - Leader (Shapeshifter) *Accepted
Avalon - Undetermined
Frukathka - Undetermined
Shalimar - Soldier - (Earth Elemental Control) *Accepted
James Heard - Medic (Create Objects)

Only one Soldier slot left :) *Possibly gone if Shalimar wants the spot.

Accepted characters can start posting in the game thread: http://www.enworld.org/showthread.p...072#post3976072
 
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Haven

Concept/Archetype: Earth Manipulator
Power Level: 5
Power Points: 70 + 5pp unspent
Experience Points:
Hero Points: 1

ABILITIES 22
STR 12 +1 (2 PP)
DEX 16 +3 (6 PP)
CON 16 +3 (6 PP)
INT 10 +0 (0 PP)
WIS 14 +2 (4 PP)
CHA 14 +2 (4 PP)

SAVES 6
TOUG +5 (+3 Flat footed)
FORT +5 (2 PP)
REF +5 (2 PP)
WILL +4 (2 PP)

COMBAT 10
INIT +3
BASE DEF +2 (4 PP)
DEF 15 (10 + 2 Base + 3 Dodge Focus)
FLAT-FOOTED 11
BASE ATT +3 (6 PP)

ATTACK

SKILLS 12 SP (3 PP)
Acrobatics +5 (2)
Bluff +10/6 (4)
Diplomacy +10/6 (4)
Notice +4 (2)

MOVEMENT
SPEED 30/60/120

FEATS 7
Attractive
Attack Specialization 1 (unarmed)
Defensive Roll (2)
Dodge Focus (3)

POWERS 22
Earth Control 16 [Flaw: Ranged; Accurate, Indirect 3, 6 APs; 22pp]
-Earth Blast 5 (Accurate, Indirect 3)
-Magma Explosion 4 (Area Blast; Accurate, Indirect 3)
-Snare 5 (Accurate, Indirect 3)
-Stun 4 (Ranged; Accurate, Indirect 3)
-Dust Storm 5 (Obscure visiual and auditory senses) [100 ft cloud]
-Earth Shaping 8 (Continuous, Touch, Earth Only, Full Round) [250 lbs]

NOTES
Real Name: ?
Gender: Male
Age: 18-20
Height: 5'7"
Weight: 129
Hair: short and spiky blue hair, though the roots are coming in black enough to have blue highlights
Eyes: Green
Nationality: ?
Ethnicity: Presumably Anglo
Tradeoffs: None

Haven looks like a frat boy, and like a frat boy he is up for pretty much anything, and will flirt with anything that moves. His motto, at least his current one is to enjoy things while he can because missing chunks of memory he isn't sure whether or not something is going to jump up and bite him on the ass and put an end to all the fun.
 

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