Not far. I went around the corner once but didnt go into the unexplored bit of hallway. (A fact I'm soon correcting)dog45 said:How far around the ledge is Grimgour going?
Oh I wasn't complaining, I think it's quite funny. I wrote a humorous module once in which the adventurers went through a keep where every trapepd chest held a cursed piece of junk while all the useful stuff was hanging on hooks or stands in the open unprotected. The rationale was that the entire place had been built by a somewhat unwise trickster (You also couldn't use Detect Magic inside) who figured nobody would bother to steal the unprotected things on the grounds that if it was valuable the owner would want it locked up.dog45 said:Hey, I didn't write the module. But - I think I will be using that trap again in future gaming.
According to the rules, yes, you get XP for the trap. I think it's a stupid rule. XP will be given out at the end, but this is a short one-shot anyway so it doesn't really matter.
If after this mod is done and people liked it, I might consider doing another adventure. If any of the characters in the current game were to play in that one, there would be a flat level bump to bring your character up to whatever ECL the game is at.