Charles Dunwoody

Charles Dunwoody

Dark Places & Demogorgons: Peter Rottentail and the Pot o’ Gold

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That rabbit being used to celebrate spring does not look quite right. And that leprechaun spotted in the woods cannot be real and guarding gold can it? Introduce a dangerous bunny and glittering gold to your Dark Places & Demogorgons or D&D campaign.

Emissary Lost: Adventures for the Coriolis RPG

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Who is hunting the mystics of Coriolis and why? Investigate to find out in Emissary Lost, an adventure for the Coriolis the Third Horizon RPG. Combine Emissary Lost with other Coriolis adventures for a long-term space opera campaign.

Interview with Zweihander's Daniel D. Fox: Bounded Accuracy Meets WFRPG

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While titans battled for the blitzbowl championship, I spoke to Daniel D. Fox, emperor of Grim and Perilous Studios’ Zweihänder RPG dynasty. He talked playtesting, balanced math, and upcoming projects like the Tetsubō RPG.

The Forlorn North Adventure Path for D&D and DCC RPG

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Winter crouches outside howling at doors trying to get in. Some frozen ancient thing snatches the unwary from warm homes. Consider tying together several Dungeon Crawl Classics RPG winter adventures into an adventure path for brand new characters.

Kick Off a Fantasy Campaign in Forbidden Lands

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Plunder lost tombs, fight terrible monsters, wander wild lands, and if you live long enough, build a stronghold. Make your mark on a cursed world and start a new campaign in the Forbidden Lands.

Your New Campaign: Ravnica on a Budget

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Enemies lurk in dark alleys between towering skyscrapers waiting to waylay you. Stand by your guild as the Guildpact falters. Consider starting a D&D Ravnica campaign on a budget.

Fight the Apocalypse; Wield the Delta Green Agent’s Handbook

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The world is going to end. Not over time but all at once. Soon. As an Agent you know this awful truth. If you would fight back anyway you may want to pick up Delta Green Agent’s Handbook.

Explore Grim and Perilous Worlds in Zweihänder

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You chased a thief into a swamp, trekked through trackless forests and bogs, and fought your way out of an ambush set by orx. Just another day as wandering adventurers in Zweihänder the grim and perilous RPG.

Investigate Strange Things in Dark Places & Demogorgons

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Do you want to experience the danger a teenager trapped in a monster haunted town in the 1980s faces? Do you want to fight back against the monsters by break dancing and head banging using old school D&D derived rules? Then Dark Places & Demogorgons might be the RPG you are looking for.

Be the Apocalypse; Channel the Delta Green Handler’s Guide

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You are a Handler, a GM, for agents, PCs, fighting to keep otherwordly terrors from destroying the world. But the world is doomed. It isn’t about victory, which is impossible, but about the fight, which is all that mankind has left in the Delta Green Handler’s Guide.

Enact the Apocalypse; Evoke Delta Green Night at the Opera

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Delta Green Night at the Opera is a 204 page full color PDF by Arc Dream Publishing and written by Dennis Detwiller, Shane Ivey, and Greg Stolze. It includes six adventures previously available separately in PDF and is available for pre-order in print.

Confront Body Rending Kung Fu Horror in House of Paper Shadows

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Are your Wandering Heroes of Ogre Gate tough enough to face the horrific tortured denizens of a haunted demon house? Do you have the fast fists and wuxia mastery to survive the buzzing demon wasps and leather skinned martial artists of the House of Paper Shadows?

Races and Other Rules in Guildmasters’ Guide to Ravnica

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Ten guilds made up of diverse beings rule Ravnica. Although the Guildmasters’ Guide to Ravnica doesn’t release until November, details on some of those races are available now and can be used in any Dungeons & Dragons world.

Free League: RPGs in English from a Swedish Publisher Part 2 of 2

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Do you want to build a new civilization as a mutant in a ruined world, travel the space lanes in an Arabian Night system of stars, unravel mysteries as a young 80s kid and 90s teen, and battle monsters in fantasy worlds? Free League Publishing has you covered.

Class Options and Five Guilds in Dungeons & Dragons Ravnica

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Ten guilds rule Ravnica. Although the Guildmasters’ Guide to Ravnica doesn’t release until November, details on some of those guilds along with class options are available now.

Free League: Explore Many Worlds with One Game System Part 1 of 2

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Using one game engine experience a ruined world as a mutant, fly through Arabian Night influenced space trading and exploring, unravel mysteries as a young 80s teen, and hex crawl through a fantasy world filled with monsters and treasure. Year Zero is a d6 dice pool system created by Free League, an RPG publisher in Sweden.

Ravnica Update: Focus on Five Guilds

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Do you want to explore the undercity of Ravnica as guest or enemy of the Golgari Swarm? What challenge does the leader of the Selesnya Conclave face? Do you want a large d10 with a guild symbol on each face? Here is an update on what we know about D&D Guildmasters’ Guide to Ravnica.

The Guildpact and Five Guilds in Dungeons & Dragons Ravnica

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Ravnica’s history twists and changes through conflicts, war, guild upheaval, and growth. The greatest catalyst for change in Ravnica is the ten guilds. Although the Guildmasters’ Guide to Ravnica doesn’t release until November, details on each guild are available now.

Myth Struggles to Overwhelm Real Life in City of Mist

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Sometimes the mists part in the City and you see monsters behind the mundane. Then mythic power infuses your normal reality, striving to turn you from your normal life into a mythic legend. Can you walk a path between the two extremes while trying to see what is hiding in a City of Mist?

Art and Ideas from Ravnica to Inspire Your D&D Game

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The Dungeons & Dragons Guildmasters’ Guide to Ravnica debuts in November. But you don’t have to wait until then to gain inspiration for your D&D game. The art and text from Magic the Gathering cards for Ravnica are filled with ideas to untap.

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