Review of Beacon in the Dark by Sneak Attack Press

  • 3
Do the skill challenges sync up to whatever the current rules for skill challenges are?

Review of Kobold Quarterly Issue #21 (Spring 2012) by Open Design

  • 9
Nice review, but I noticed something a bit odd: the "Putting the Band Back Together" article is, as I recall, from the previous issue (#20), not this one. I think the same goes for the "Small Spirits" article.

Review of Player Minion & DM Minion by Goat Head Software

  • 14
At the time of this article, I mentioned that I did not know if the developers of this app had plans for ANDROID users. I received an email last night from Ben Knoll at Goathead Software stating: "As far as android devices goes, we will be finishing device compatibility testing this week to make sure we can run on most devices, so far Player Minion will run on everything. DM Minion has some...
How WotC Got Its Name
  • 0
Here's the story of how Wizards of the Coast got it's name, which of course is intertwined with the story of the inception of the company itself. My early days of D&D were in the late 70's and early 80's in Walla Walla, Washington. One of the legendary campaigns of the region was a world called Taragarden GM'ed by a guy named Butch Van Dyke. I played in this game from time to time along with...

Review of Zobeck Gazetteer (Pathfinder/d20) by Open Design

  • 3
Is this only in PDF format?

Review of Lords of Waterdeep (Board Game) by Wizards of the Coast

  • 10
2.5 hours? That's long. The game is generally 60 minutes with 2-4 players, and 80-90 minutes with 5 players.

Lords of Waterdeep Boardgame - Merric's Review

  • 23
Great review! I was just looking at reviews on BGG, was a bit disappointed at what was there, and gave up to come here for other stuff. Surprise, exactly what I was looking for! (Are you going to post it at BGG?) I was very worried that Intrigue cards would cause too much disruption: this hasn't eventuated. It's actually a really well-judged mechanic that adds a lot to the game. This is the...

Pathfinder Review: Distant Worlds

  • 8
John Carter was a hell of a romp. :)

Review of Players Option: Heroes of the Elemental Chaos

  • 13
I think the book would have jumped a whole point in my estimation if they'd just given the elementalist appropriate 'bending' powers, a la Avatar: The Last Airbender. Make them cantrips or something, but let earth sorcerers extrude rocks from the ground, water sorcerers create shields of water, and so on. Flavor is important, and while a lot of the recent "Heroes of" books had great flavor...

Review of Adventure-a-Week.com & Crypt of the Sun Lord (free module!)

  • 16
I'm exclusively a 4ther and even I'm tempted to subscribe. This site is gorgeous, and the production value alone is wonderful. Had this been 4e, I'd have subscribed in a heartbeat. I'm really routing for these guys!

Mike Mearls: A Paladin, Ranger, and Wizard With Arcane Tradition Walk Into A Tavern

  • 86
After Gen Con and the release of the second Open Playtest packet, I had a third opportunity since December to ask Mike Mearls, Lead Designer of D&D Next some more questions. I want to thank him for taking the time to answer with such detail, and I want to thank Wizards of the Coast for being so gracious as to extend me the opportunity again. Thanks also to the readers of my D&D coverage for...

Pathfinder Review: Pirates of the Inner Sea

  • 6
Once again, thank you for the awesome and insightful reviews, Steel. They do not go unappreciated.

Pre-Release Review of Heroes of the Elemental Chaos by Wizards of the Coast

  • 10
Great review but I would offer one nitpick. Orcs were originally chaotic evil. They only became LE with the AD&D Monster Manual but they were chaotic evil before that. Emphasising the CHAOTIC side of their alignment is actually a nod to us old timers.... ;)

Pre-Release Review of Story Forge by Kelp Entertainment

  • 11
Thank you for bringing this to our (collective) attention! I'll be backing this--it's a terrific concept.

Pathfinder Review: Inner Sea Magic

  • 6
Definitely a must have! Great book! One small correction. The Campaign Setting line is monthly, not bi-monthly. :)

Review of They Shall Be Paid In Coin of the Realm by Taurus Twelve

  • 3
"... the local press showed up... I was away... one of the freshmen... providing the reporter with her version... a number of painful gaffs... the “essence of role-playing” was “finding monsters, killing them, and taking their gold.”" I am a news photographer and I can tell you that it is very, very important to designate someone to handle PR and have them do it no matter what.

GameMastery Review: Pirate Ship Flip-Mat and Map Pack: Mines

  • 10
I have been buying both Dungeon Tiles and Map Packs at about the same rate. They are quality product for those of us who suck at drawing immersive battle maps. The flip mats are decent for the price, but I always preferred Tact-Tiles® myself. As they break down and lay flat easier than a Flip Mat does (you have to play with the fold lines a bit on Flip Mats). Sadly, the guy who made...

Review of The Breaking of Forstor Nagar by Rite Publishing

  • 3
As someone who pretty much only buys in print, I'd include that this is available in print at: The Breaking of Forstor Nagar

Review of Kobold Quarterly Issue #20 (Winter 2012) by Open Design

  • 4
Thanks for this review! I think it is fair to say that the 4E submissions have been few and far between lately; many of our regular 4E writers have moved on to other things. As always, we can only print what we have. On the bright side, though, both the qualilty and quantity of Pathfinder and Dragon AGE system articles submitted has been growing. Maybe we should ask Rich Baker or Steve...

Review: Pathfinder Minis: Heroes and Monsters

  • 45
The local FLGS here (Victoria BC) is selling the large single-mini cartons (Ogre, Ettin, etc.) at $11.99 each...or was, as of last weekend. I forget what the small ones were priced at. The $6 you quote for a large one would still be high, but not completely out of line like this. Lanefan

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