Changeover Poll

Changeover Poll

  • Complete Changeover: All 4E played now, no earlier editions of D&D

    Votes: 193 32.2%
  • Largely over: Mostly 4E played now, some earlier edition play

    Votes: 56 9.3%
  • Half over: Half 4E played now, half earlier edition play

    Votes: 32 5.3%
  • Partial Changeover: Some 4E played now, mostly earlier edition play

    Votes: 18 3.0%
  • Slight Changeover: A little 4E played now, mostly earlier edition play

    Votes: 21 3.5%
  • No Change: Tried 4E, went back to earlier edition play

    Votes: 114 19.0%
  • No Change: Never tried 4E, all earlier edition play

    Votes: 165 27.5%

Do *you* do it for the money?

Wait a second. I was supposed to make money at this? :p

But seriously... If I had employees and shareholders? Yeah, money would inform my decisions.

That's subjective. To me it does feel like D&D.

Doesn't matter what it feels like to you. We've all hashed out that argument already.

What matters is what it feels like to the 2/3 of the people who didn't switch.
 

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Doesn't matter what it feels like to you. We've all hashed out that argument already.

What matters is what it feels like to the 2/3 of the people who didn't switch.

Yeah but I can't agree that with the 2/3 of the people who didn't switch it was because it doesn't feel like D&D to them.

I'm sure for some that's the case. I'm also sure for others it's not. The poll doesn't say one way or the other. (Except for those who specifically make a point to mention why they voted one way or another.)

As for the amount switched. I'm sure WoTC would have LOVED for everyone or a majority of everyone to have switched over already, but I'm not really sure if the amount switched so far is really bad or unexpected.

And that question can't really be answered by anyone other then WoTC.
 

Basically, to win me over, a 3rd party supplement would have to change about 50% of the game or more - so why bother?

That right there is what has kept me from even buying the books. Every complaint I had about the 4e rules system was met with cries of "houserule it." But by the time I made a list of all the things I was being told I would have to house rule, I realized that if I have to completely rewrite the system then why not just stick with a system where on a bad day I feel like changing maybe 5-10% max and on a good day I can play it as is.
 

I'm sure for some that's the case. I'm also sure for others it's not.

I didn't say that 2/3 of the people didn't switch because 4e "didn't feel like D&D" to them.

I said it doesn't matter what you think about 4e, because you're in the switched over crowd. You're not remarkable-- except that you're outnumbered 2 to 1 by people whose thoughts on the matter, uh, matter.

I'm quite confident that the overwhelming majority of that 2/3 falls under my original point, "4e is too radical a departure from 3e."
 

926 votes, and it's still:

Changeover: 32%
No Changeover: 58%
Partial Changeover: 10%

Option 6: 31%

It's been that, or 1% to 2% either way of that, for the last *500* votes.
 

I'm quite confident that the overwhelming majority of that 2/3 falls under my original point, "4e is too radical a departure from 3e."

Maybe maybe not. I can't answer that one with any kind of valid acuracy.

I still stand behind my idea that if the GSL had been more attractive or lenient or accepted by 3rd party people, the too radical of a change might not have been as large.

I also think that with 3rd party support, would come more avenues of interesting ideas, which would bring more changeover despite the fact that the change was radical.
 

I still stand behind my idea that if the GSL had been more attractive or lenient or accepted by 3rd party people, the too radical of a change might not have been as large.

I guess I fail to see how the GSL could address the fact that the changes were too radical.

Other than permitting a rollback.

Maybe you can explain a bit better by starting with your definition of "radical changes."

My definition includes both mechanics changes and IP changes.
 

I guess I fail to see how the GSL could address the fact that the changes were too radical.

Other than permitting a rollback.

Maybe you can explain a bit better by starting with your definition of "radical changes."

My definition includes both mechanics changes and IP changes.


Well so does mine. I'm not sure I can give you a concrete definition, because I think it's somewhat subjective. (Well maybe not the idea of radical change, but the acceptability of such change?)

But lets say a change like ditching skills like "craft."

Had the GSL been more accepted, you don't think there would have been some big names in there itching to put forth a new crafting system for people?

I'm not ignorant enough to say this would have solved everyone's problems, but I'm sure it would have helped.

Plus sometimes if people are making cool ideas for something, then it just makes people want to use the new idea despite the radical differences.

I think like it or not a lot of people are influenced by the actions of the "big names." If they aren't moving forward with the system because of the GSL, it doesn't matter if they still think the system is good or not, people only see that they're not moving forward with the new system.

I think if they did accept the GSL, and moved forward with producing stuff, more people would be switching. (Even if it's a subconcious sort of thing.)

Whehther or not this was anticipated by WoTC? I can't answer. Well I have thoughts, but I can't answer with authority.
 

Eh, Craft is not, in my opinion, anywhere near a big change. It's extremely easy to put back.

Radical changes, IMO, include stuff like "all classes have mystical powers," "wizards are completely nerfed," "half the Forgotten Realms is gone," "what Great Wheel," "everyone can heal themselves automagically," "every class feature has to deal damage, even the ones that buff, heal, or create illusions," "a race of demonically cursed humanoids is now core - horned dudes are everywhere; oh yeah, so are the anthro lizards," "heavens forbid that a spellcaster should actually pick up a crossbow somtimes..." and so on.
 

Wait a second. I was supposed to make money at this? :p

But seriously... If I had employees and shareholders? Yeah, money would inform my decisions.

That is why some people want it sold. With a publicly traded company like Hasbro making money for shareholders is required. If it was sold to a private company there is no requirement to make as much as possible. If the owner of a private company is happy just breaking even then that is fine.
 

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