I think you might find this exists more on the internets than in a face-to-face game.

Still, I've always found it best -when I'm the DM - to be as clear as I can be about how I interprete the rules. That goes for lax or strict rules interpretations, etc; you don't have to be a rules-lawyer to appreciate that.
It's just a question of degree, you know. In 4e at 30th level, demon lords are the new kobolds.
It's clear you think the Intimidate skill has significant limitations on its usefulness as a player power. That's cool (and personally: I agree). It's also clear you think everyone you game with agrees with you on this. Are you
sure? Do the players in your game even realize Intimidate can (RAW) cause a bloodied opponent to surrender, and that it's possible to have a really high Intimidate skill?
In one of the games I've played in, two players thought much as the original OP did: Intimidate is an "I win!" button of 4e.