That's not what TwinBahamut was saying at all. He said the common conception of "fun" was evolving with time. You somehow took that and bent it into meaning that video games are driving that evolution, a statement that I don't think can be supported. Especially by someone who self-describes as knowing absolutely nothing about video games.Step #1) Please try to put yourself in the position of someone who is not a video game fan, and has maybe heard of WoW and two or three others that are advertised on TV. People like me do not know of the multitude of diverse games out there, so let's please try to communicate on a common level.
In the same respect, when taking about RPGs, let's talk about D&D only. I'm sure that there are another "multitude of diverse games out there", but let's keep it simple.
Thank you, you have just agreed with me!
More and more people are playing video games than ever before, and in the RPG world they are being defined as what is fun.
So as table top RPGs are designed to be closer to the new generally accepted definition as marketable fun, they are getting closer to what video games are.
I have no problem with Hasbro/WotC redesigning a game to be as popular as possible by selling what will be seen as fun to the most people possible.
But can you also see how non-video game players who prefer the old definition of fun object to video games driving the direction of the game?
If anything, CRPGs (at least American ones, which are distinct from Japanese CRPGs) are driven by the evolutions in tabletop games, probably because a lot of the people making those games are usually huge tabletop gamers.