Mustrum_Ridcully
Legend
Yes, I would love to see the weapon training system and the skill training system organized in one system, too. But it requires a few math tricks with defenses or how to deal with stuff like Skill Focus.
Wealth could be another way instead of using daily powers. Maybe "power scrolls" could actually work. But I don't think they work if you don't give them to every power source - without at least creating something else to compensate for their presence. You would have to ensure that getting a permanent item for a fighter would be just as useful as a large set of spell scrolls for a Wizard.
One could also remove the concept of daily powers for martial characters - just remove the concept of daily powers as "daily" entirely and instead say that the powers have recovery times measured in encounters. martial characters get powers that recover after every encounter but are only half as effective as the arcane powers that recover every two encounters (not defined as every 5 minutes). Of course, trying to keep this verisimilitude is another matter.(What's the game world significance of encounters?)
I'm trying to figure out what is meant ... for me I generally think of a weapon proficiency as knowing a song... where as weapon groups are like knowing how to compose a style of music... ? but the main skill is knowing how to sing --> is that the idea ?
Yes, I would love to see the weapon training system and the skill training system organized in one system, too. But it requires a few math tricks with defenses or how to deal with stuff like Skill Focus.
Daily resource management is important for strategy or "operational play". You have to manage your resources over a time frame. That means you have to make decisions on whether you use these resources - is this encounter difficult enough to warrant the use of a limited resource? Or is this encounter maybe not difficult enough, but the current scenario just benefits considerably from using a particular limited resource?
(snip)
One could also remove the concept of daily powers for martial characters - just remove the concept of daily powers as "daily" entirely and instead say that the powers have recovery times measured in encounters. martial characters get powers that recover after every encounter but are only half as effective as the arcane powers that recover every two encounters (not defined as every 5 minutes). Of course, trying to keep this verisimilitude is another matter.(What's the game world significance of encounters?)
I disagree. ... (a lot of wizard vs fighter comparisons) ...
One class being better, or worse, than another, has very little to do with changes for an entire power source. Sorcerers and Swordmages don't necessarily need a boost because of problems with Wizards. Or Invokers, for that matter.
More and more, it feels like the core of your complaint is 'This one character of mine isn't what I want it to be, so the new edition should fix that' and... that's a little off.
Sure, there are exceptions, but I really cannot Charm a foe. I cannot create an Illusion to trick him. I cannot Fear him. I might be able to buff the team for an encounter once per day, but that is few and far between.
Spells that used to short term incapacitate foes, even in 1E and 2E, now merely inconvenience them. As an example, Stinking Cloud.
Of course, it also does damage which is lame
I have never seen Slow in 4E do much of anything.
But because of limited durations and the fact that the conditions and other modifiers exist on the vast majority of attack powers, the DM and players are forced to do a lot of bookkeeping that was not done in previous editions to this extent.
The durations of: until the start of the target's turn, until the end of the target's turn, until the start of the attacker's turn, and until the end of the attacker's turn are inferior game mechanics. They force a lot of busy work.
The nerfing of durations has actually created more bookkeeping for the game system, not less. A buff that lasted one hour per level had very little bookkeeping involved.
Thus far I haven't seen anything in 4th that would compel me to upgrade. With each previous edition, the upgrade has always been a "is it worth it" issue. . . since I am usually selling/trading away a 3' pile of books by the end of it.
Sure there are a few things that could be better. . . but overall. . . there's nothing that would make me want to switch. We haven't even found anything so out of line that it requires a house rule. That has NEVER happened before in our group!