D&D 5E Pages from the PHB

Remathilis

Legend
Can you understand I don't want to use house rules? That I don't want to ban a whole subclass or two, from what I consider a core book the PHB?

I will take away things I don't like, I will add things I do want. But I don't want to do either, I want the core PHB to be as close to my desires as possible, and the optional rule modules I add I would like to appear in the DMG another core book. I feel every time I have to remove something from the PHB the system fails, every time I add a rules module that isn't in the DMG the system fails. If I have to do to much of either I won't want to spend my money on the system, but I want to like the system it is D&D after all.

It might not be too late. Call Mike personally, and have him run EVERYTHING past you so you can be personally veto things you don't want in the PHB.

I can't wait to play Paraxis & Dragons.
 

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SkidAce

Legend
Supporter
Humor

...and at the same time give Sam over there just his game. The two of you will have to compromise - your game will have some extra stuff, and his will be missing a few things, and so on...

Why pick on Sam? Now I am going to have to tell him his game will be missing stuff...
 

Kobold Stew

Last Guy in the Airlock
Supporter
A couple more thoughts:
[MENTION=23484]Kobold Stew[/MENTION]: Mearls has repeatedly said that alignment will be easily removable from the game, and I don't think a single result on the Wild Surge table invalidates that. If you're not using alignment it's easy enough to either re-roll or treat it as an opportunity to roleplay a personality change in your character.

I get that; I actually don't want to remove alignment from the game. This result, though, -- even though it's a tiny thing -- shows how the designers are thinking of alignment.

I'm not complaining, but I am observing. And I am finding the idea sows seeds of an adventure patron that I think would be fun for my players.

As someone with a D&D-curious 5 year-old daughter, I'm very much liking what I've seen of the 5e art direction. The pictures are cool and evocative, and they don't rely on sex appeal.

Hear, hear.

In terms of the page count placement of the Warlock... there's also always the possibility that they are putting the Background section in before the Class section because of the timeline of which a character would come to their various choices.

<snip>

This kind of temporal order of chargen chapters would be especially useful if the DMG included a module like many RPGs have that is a formatted "complete history of a character" type of chargen.

I think this would be pretty cool way of doing things, Defcon. I'd like it that way, but I note that consistently (? I think) through the play test background has been chosen after class in the character creation rules.
 

I'm A Banana

Potassium-Rich
Can you understand I don't want to use house rules? That I don't want to ban a whole subclass or two, from what I consider a core book the PHB?

"Use the rules, don't let the rules use you" -- Psion

I mean, sure, we'd all prefer a custom-tailored PHB, but in as much as the book is being made for an audience of millions rather than an audience of one, I think it's a bit unreasonable to expect that you won't have to customize the thing. If you don't want to have to ban anything, just play Basic D&D from the PDF. Or play a game with crazy wild mages. :)

Also, and I don't believe this has been clear enough for you yet, you should stop considering the PHB to be a core book. It isn't. It won't be. That's not what they're doing. If you want it to be, you will be disappointed. It is like considering your dog to be Pope Innocent II. Your consideration doesn't match up with the reality of the situation that your dog had no quarrel with the archbishop of Bourges, and that the PHB is looking to be a book of player-oriented modules.

I will take away things I don't like, I will add things I do want. But I don't want to do either, I want the core PHB to be as close to my desires as possible, and the optional rule modules I add I would like to appear in the DMG another core book. I feel every time I have to remove something from the PHB the system fails, every time I add a rules module that isn't in the DMG the system fails. If I have to do to much of either I won't want to spend my money on the system, but I want to like the system it is D&D after all.

You're free to spend your money however you want, but if you're only going to spend your money on something that perfectly matches the rules you personally play with, I don't think it'll be possible for any game to liberate that money from your hands, since you do not play the same kind of D&D that everyone else all over the world plays. Like everyone else, you play your particular version of the game.

So I hope you enjoy your newfound wealth! :)
 


Nellisir

Hero
Umbran said:
They *cannot* give you just your game in print, and at the same time give Sam over there just his game.

Why pick on Sam? Now I am going to have to tell him his game will be missing stuff...
As someone who is actually in a game with Sam, she asks that you stop referring to her as him. Also, she is perfectly comfortable editing out a class or two. But the wild mage stays.

;)
 

sidonunspa

First Post
Can you understand I don't want to use house rules? That I don't want to ban a whole subclass or two, from what I consider a core book the PHB?

the new "core book" is the free one, the basic game....

here is your "100% core and in the game" book.. and it's free to all your players! bonus!!!

anything else is optional

fixed it for you..... your welcome
 

Aluvial

Explorer
I can understand you don't want to house rule and the like. And I think we'd all prefer a custom-tailored PHB.

The difficulty here is what you see as the system failing is pretty explicitly how the system has been built this time. Mearls and co. have been pretty clear they want to give us a big toolbox with lots of tools in it, with the knowledge we will only use a subset of the tools provided.

This is a tinkerer's edition, which is really exciting for some of us.

But I'm sorry it isn't what you want.

Thaumaturge.
Customized books are definitely possible. I do it with text books all the time for my courses. Pick and choose what you want in the book, and you can even get it hardback if you pay enough. Of course, the publisher wants to know that 90% of my 160 students will buy this version... but really, that is a small number for a custom book. Perhaps, if you found enough like minded individuals, you could agree on the contents, and get a custom made version printed for you as well.
 

Paraxis

Explorer
the new "core book" is the free one, the basic game....

here is your "100% core and in the game" book.. and it's free to all your players! bonus!!!

anything else is optional

fixed it for you..... your welcome

As much as people keep repeating this lie, it doesn't become truth. The CORE BOOKS are PHB, MM, & DMG always have been and so far nothing WoTC has said counters that.

The Basic Game pdf, is just a lost leader something to get people in the door to pay for the real rules. Once November comes around it will be something pointless only people who can't afford the real rules, or new players will care about.
 

Cybit

First Post
The best way for me to explain this w/o getting in trouble is probably this:

There are no more core rulebooks. The core rulebook is Basic D&D.

I do not think it has fully hit home the extent of what Basic D&D is. Let me try to be clear; every adventure, parts of each book, etc, are all intended to assume that the players do not have a PH, or a DMG, or a MM. Now, I'm sure there will be future add-ons that give options to classes found only in the PHB. But Basic D&D is intended to be the core book. The PH gives players more options to play with, as well as contains much of Basic D&D I imagine (for those who like paper copies). The MM contains more monsters. The DMG will contain more options for the DMG.

But the game? The game is free.
 

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