D&D 5E Favourite UA subclasses?

There have been so many I'm sure I'll miss a few I liked, though in typical form I am more prone to remember the ones I hated more clearly.

I liked the sea sorcerer, and I'd like the phoenix one with some tweaks to use its mantle more often. I really liked all of the paladin offerings with the exception of the awful redemption paladin, which was one of my most hated. I liked sharpshooter, and pretty much all of the ranger revisions, horizon walker and deep stalker in particular.
 

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I liked most of them. Those which I didn't like, it's rather because I found their implementation being too generic and not really matching the concept, rather than not liking the concept.

My favourites:

- Glamour, Satire and Whispers Bards. Of course, we're getting the Swords Bard published instead...

- Grave Clerics, a very much needed addition IMO, I will be mad if they drop this.

- All the Druids subclasses.

- Arcane Archer is plain awesome.

- Tranquility Monk, which also we're not getting published...

- Redemption Paladin, which also we're not getting published... (am I repeating myself?)

- Inquisitive Rogue.

- Shadow and Sea Sorcerer.

- Undying Light (now Celestial) and Hexblade Warlock. Also Raven Queen Warlock, if only it could be made more open than just a single specific patron.
 


Barbarian
- The Zealot's the only one I've liked so far. I find the Ancestral Guardian and Storm Herald unappealing.

Bard
- Blade bards were my favorite in 2e. I was pretty happy with the initial version of the College of Swords. The new one was mostly an improvement, though I'd like to see them bring back the Trick Shot. Didn't particularly find the other ones appealing.

Cleric
- The Forge domain is great (except for the boring +1s; would prefer something more flavorful). The Grave domain looks fun (though I worry that it will make it considerably harder for PCs to die than it already is). Protection was bleh.

Druid
- I liked the Twilight druid. The Dream druid had potential. The others were meh.

Fighter
- I really want to like the Arcane Archer but haven't been happy with the mechanics. Cavalier is too niche (I really can't fathom how it was deemed good enough to make the cut). Everything else has been meh.

Monk
- Drunken Master is OK, but none of the options particularly excite me.

Paladin
- Haven't liked any of these.

Ranger
- Horizon Walker is all right. The others are pretty meh. But then I'm pretty meh on the ranger as a whole.

Rogue
- Haven't liked any of these, although I suppose the Scout is OK. Didn't like Inquisitive at all.

Sorcerer
- Of all the Favored Souls, I liked the original best (although I'd still rather see it use the cleric's spell list in place of the sorcerer's). I also loved the Shadow sorcerer (although I could do without the hound). The Stone sorcerer was a neat concept but didn't really work that well in exception. I think it could make for a great Swordmage. Didn't like any of the others.

Warlock
- I love the Undying Light / Celestial warlock. The Hexblade is cool, too, as is the Raven Queen. The Seeker was meh.

Wizard
- I love Lore Mastery (am playing an arcana cleric / lore master wizard at the moment), even if it's a bit OP. I wanted to like Theurgy but it just doesn't really work. War Magic was bad.
 
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Are you looking just on concept since the mechanics will be cleaned up, or playable as is? For example, I really like the idea of the Stone Sorcerer, filling a niche that isn't covered, but the mechanics lack what is needed to make it work as a single-class.

What does Stone Soreror lack in mechanics?

I hope they rename Stone Sorceror Metal Sorceror, it fits it's function better as it really doesn't interact with stone.
 

I liked most of them. Those which I didn't like, it's rather because I found their implementation being too generic and not really matching the concept, rather than not liking the concept.

My favourites:

- Glamour, Satire and Whispers Bards. Of course, we're getting the Swords Bard published instead...

- Grave Clerics, a very much needed addition IMO, I will be mad if they drop this.

- All the Druids subclasses.

- Arcane Archer is plain awesome.

- Tranquility Monk, which also we're not getting published...

- Redemption Paladin, which also we're not getting published... (am I repeating myself?)

- Inquisitive Rogue.

- Shadow and Sea Sorcerer.

- Undying Light (now Celestial) and Hexblade Warlock. Also Raven Queen Warlock, if only it could be made more open than just a single specific patron.

How do you know we aren't going to get the redemption Paladin?
 

What does Stone Soreror lack in mechanics?

I hope they rename Stone Sorceror Metal Sorceror, it fits it's function better as it really doesn't interact with stone.

Pretty much everything. Its durability buffs do not make it a frontliner at all, and what it does get takes an action to activate and can be removed through being incapacitated. It's really MAD, since nothing about the class makes you better with weapon attacks, so you need either decent strength or dex to make that work, and dex doesn't synergize with your stone armor. So you need really STR, CON (moreso than usual, since it also affects AC), and CHA.

Its main 'swordmage' feature, which is obviously the real identity of the class, doesn't even come online until level 6, far beyond any other archetype. It can only affect one ally, only reduces damage from physical sources, and has a weird requirement of being on the same surface as the enemy to trigger the punishment, which is just asking for arguments with the DM.

Stone's edge is just an incredibly generic damage buff that doesn't really help a wannabe swordmage in any way, it just feels like they couldn't think of anything and decided to slap some damage on there and call it a day.

The level 18 feature gives you wider use of your Aegis, but not only will this not cover a typical 5 man group completely, but the teleport punishment takes your reaction so its usefulness is limited. Another flaw with the Aegis as a whole is that it starts out offering a decent amount of damage reduction, but the max damage reduction of 7 is pretty mediocre at level 20 unless somehow paired with resistance.

In the end, this is one of the cases where I get perturbed by wizards attempting to sneak what used to be a full class into an existing subclass; it just doesn't work and either the features aren't allowed to be robust enough due to the weight of the base chassis, or there's just not enough space to include all of it and stuff is cut by necessity. I think a clear example of this was the artificer subclass of the wizard versus the later full artificer subclass, I personally think they're worlds apart in quality and the full class does a much, much better job of realizing the artificer fantasy and mechanics.
 

- Glamour, Satire and Whispers Bards. Of course, we're getting the Swords Bard published instead...

- Tranquility Monk, which also we're not getting published...

- Redemption Paladin, which also we're not getting published... (am I repeating myself?)

What did I miss? How do we know which ones are/not getting published?
 



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