Merin Reacts
[sblock=Bow Range]
[TABLE="class: grid, width: 500"]
[TR]
[TD="align: center"]
Adjustment[/TD]
[TD="align: center"]
+100[/TD]
[TD="align: center"]
+50[/TD]
[TD="align: center"]
0[/TD]
[TD="align: center"]
-50[/TD]
[TD="align: center"]
-100[/TD]
[TD="align: center"]
-200[/TD]
[/TR]
[TR]
[TD="align: center"]Range[/TD]
[TD="align: center"]
PB[/TD]
[TD="align: center"]
Short[/TD]
[TD="align: center"]
Medium[/TD]
[TD="align: center"]
Long[/TD]
[TD="align: center"]
Great[/TD]
[TD="align: center"]
Extreme[/TD]
[/TR]
[TR]
[TD="align: center"]Recurve Bow[/TD]
[TD="align: center"]0 - 1[/TD]
[TD="align: center"]1 - 3[/TD]
[TD="align: center"]3 - 6[/TD]
[TD="align: center"]6 - 12[/TD]
[TD="align: center"]12 - 24[/TD]
[TD="align: center"]24 - 48[/TD]
[/TR]
[TR]
[TD="align: center"]Strength Bow[/TD]
[TD="align: center"]0 - 2[/TD]
[TD="align: center"]2 - 4[/TD]
[TD="align: center"]4 - 8[/TD]
[TD="align: center"]8 - 16[/TD]
[TD="align: center"]16 - 32[/TD]
[TD="align: center"]32 - 64[/TD]
[/TR]
[/TABLE]
Distance is listed in paces.
[/sblock]
Merin and Tor will ride over to the colts, and draw their bows; both of them remain mounted. Both intend to fire their bows at extreme range, concentrating fire on whichever one takes the lead. If they stay even with each other, or if they split up, both of them will target the one on the right.
[sblock=Reaction]
Merin: 42(Impetus) + 53(Sequence) + 100(d100) = 195 - 200(bow) = -5
Lizrads: 0(Impetus) + 42(Sequence) + 64(d100) = 106[/sblock]
GM: | Merin reacts much more quickly than anyone else. He immediately notices two things: the winged lizards are not quite as large as first expected, but there are 8 of them, not 2. Staring into the bright sky likely caused the initial error.
Moving his mount toward the trailing colts, at his first attempt to fire his bow at extreme range, he instantly realizes that the horses are not yet ready for such and quickly dismounts. | |
[sblock=Attacking]
Merin: 48(Projection) + 53(Trajectory) + 50(Launch) + 100(d100) + 93(luck) - 200(range) = 144
Lizard: 0 (Konokoro) + 16(Defensiveness) + 64(d100) = 80
Damage: 144 - 80 = 64% * 20 = 13 - 14(deflect) = -1: ineffective[/sblock]
GM: | With considerable luck, Merin manages to actually hit one of the winged beasts at over 40 paces out (~240'). Unfortunately, the arrow simply bounces off the tough hide. As soon as the arrow makes contact, the lizards separate, making the knowledge of their number unmistakable. Before Merin can draw and fire a second time, the beasts have covered another 32 paces in flight, bringing their distance to 16 paces (~96'), which is still at great range. (penalty - 100) | |
[sblock=Firing Second Arrow]
Merin: 244
Lizard: 80
Damage: 244 - 80 = 164% * 20 = 33 - 14 = 19
Body: 10 - 19 = -9: incapacitated
Mind: 10 - 9 = 1: severely dazed[/sblock]
GM: | As Merin's second arrow takes flight, his luck is still with him and invokes an incredible result. One of the beasts falls from the sky. The rests will have had opportunity to strike before Merin can attempt to manipulate Way. Their speed in flight is about equal to the speed these horses could move upon the ground. | |
OOC:
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San-Bolo and Turtle react next.
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